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Trade Federation Defense Fleet
MikeDate: Tuesday, 06 May 14, 7:22 PM | Message # 31
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Jace, to sum up his request, which includes certain stat changes, anything I put in this color is an altered, custom stat. Likewise, items I approved will be listed in green and items I believe you should take another look at will be in yellow.

1x Lucrehulk-class battleship

Maximum Speed (Sublight): 15 MGLT
Armament:
Quad Turbolaser Batteries (42)
Hangar Dual Turbolaser (4)

Complement:
9,000x HKB-3 hunter-killer droid
500 OOM Battle Droids
50 SD-6 "Hulk" Infantry Droids
24,000 Trade Defense Force Marines (not stationed as standard but may be dispatched in emergencies)
50 Droideka
225x Baktoid Transpeeder


40x Trade Federation Shuttles
4x Heavy Lifters (or period equivalent) so Cargo pods full of Droids could be landed (since they don't need breathe)


Fighter Wings
210x Scarab Droid Fighters
210x A-6 Interceptors with OOM Pilot Droids
60x R-41 Starchasers crewed by the TDF Fighter Corps best organic pilots.


Note- While I originally was willing to approve the above numbers under Jamie's explanation, I still feel very uncomfortable with the amount of fighters one ship can carry, especially in this size and with the knowledge that there is a flotilla and not just one ship. I would be more likely to grant large fighter numbers to a stationary platform than an armed ship which is likely to have escorts.


1x Captor-class Munitions Cruiser


Length- 600 meters - Stock length listed as 'several hundred'
Hyperdrive: Class 2
Maximum Speed- 35 MGLT - This may need to be reduced slightly
Shielding (SBD equivalent)- 1,400
Hull (RU equivalent)- 700


Armament-
* 36x Turbolaser turrets - Listed originally as 'several turbolaser batteries.' Extra armament that appears after this is custom-added for stats.
* 2x Warhead launcher (standard load of 15 concussion missiles each)
* 18x Ion cannons
* 3x Heavy tractor beam projectors

Compliment:
10x SD-6 "Hulk" Droids
600x Hunter-Killer Droids
Up to 2 Battalions of TDF Marines (1200 total)

8 Trade Federation Shuttles - I just noticed that the page states it can fit 3x landing craft total, so with the edit:

3x Trade Federation Shuttles

Fighter Wing
*36 Scarab-class Droid Fighters - Site states that 30x Vulture droids can be carried maximum in addition to a squadron of normal fighters. Therefore, approval reflects:
*30x Scarab-class Droid Fighters
*12 Cutlass-9 Patrol Fighters


New additions to the request which I have not yet addressed:

2x Class 1000 cruisers

1x Lupus-class Missile Frigate
2x Auxilia-class Pursuit Ships

Stats for the above ships found here.


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Jamie_the_HuttDate: Thursday, 08 May 14, 7:11 PM | Message # 32
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I think I would prefer to stay away from the Cutlass-9 and instead just go for say the Cloakshape. I think 36 Scarabs is hardly unreasonable considering it is a cargo hauler and just because 30 Vultures are what they carried.

You're being extremely inflexible and going on Wookieepedia instead of logic and actual sources, I feel. The three landers mentioned ate C-9979 landing craft (3) - Each of these is twice the size of a corvette.

Six Shuttles and 6 Extra Fighters would still leave tons of extra space without the presence of the huge landing craft there later... not to mention the lack of the spyship...

"Several batteries" could mean anything with Turbolasers. It has no canon armament officially listed and a battery can be anything from 1-12 Turbolasers... I think the number is fine considering.

As I have made abundantly clear that the Lucrehulk (in the event it's even used at all in combat) won't be used with an excessive escort compliment and engagements it participates in will be ad-hoc aiding convoys or intimidating others factions. It's not an unreasonable compliment for what will be the effective TDF flagship in the RP. which will be used sparingly and not as part of a full flotilla any more than the Judicial Forces Fleet that is listed will ever be used together in the RP..... Come now, you're just obstructing on technicalities now. I have no plans to use it with escorts (such was not standard policy) and the only craft that will work as part of a wider squadron is the smaller Captor-class.

And lets be honest, it's rather unfair to be raising these reservations last minute having every opportunity to do so since the request went up in what, November?


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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MikeDate: Friday, 09 May 14, 10:40 AM | Message # 33
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Apparently there is a lot of confusion going on here, which is why I will reiterate: make any and all changes to the initial request, rather than submitting them in follow-on posts.

Now, trying to un-screw all of this.

1) You can swap Cutlass-9s for Cloakshapes, meaning 12x Cloakshapes. You can also have 36x Scarab fighters, now that I have noticed you dropped the spy ship. This was not any matter of inflexibility, but because your request is so clustered up, I assumed you wanted 8x landing craft. As such, you can have the 8x shuttles. However, I will need to know which shuttles they are.

2) We decided quite some time ago, back in AGW it may have been, that a 'standard battery' is 4 cannons. Any alterations in terms of cannons per battery would have to be noted on the request. As such, your armament breaks down into 12x batteries of four cannons per battery. If you'd like to change this, it would help, in addition to pointing out where batteries are located.

3) The fighter compliment has always been an issue with me, regardless of well-intentioned reasons. That is why I wanted Jace's take on this, to have another differing opinion from yours or mine. It was not out of any spite or malice.


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KerethonDate: Friday, 09 May 14, 11:41 AM | Message # 34
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You did vote in favour...

Yes it's overpowering but it's the TDF flagship

It should be rather immune to attack. It's not ever going to be used unless as part of a republic dispatched force aggressively. It's fighters lack hyperdrives and only one wing has anything to touch a capital ship. And 60 offensive fighters is hardly overpowering. Lucrehulks defend themselves against enemy fighters with fighter squadrons. It's offsetting the lack of anti fighter firepower which could be mounted as an alternative but the use of swarms of fighters is an intentional nod to their insectoid heritage.

You kick a wasps nest....


Kerethon

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Jamie_the_HuttDate: Thursday, 15 May 14, 3:51 PM | Message # 35
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Did you have any thoughts on the points raised above? As mentioned the Lucrehulk isn't going to be deployed in a flotilla and will be in port the vast majority of the time. The fighters are the logical choice for anti-fighter firepower. And pose little threat to capital craft (except the 60 Cloakshapes, a relatively small force)..

Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel
 
Chancellor_KruusDate: Sunday, 18 May 14, 0:55 AM | Message # 36
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So if Jace could rule on the fighters. And with the noting that this craft would only ever be used with escorts in the most dangerous warzone situations (not likely to occur), it's fighters do the job of escort craft and fighter/bombers.

Chancellor Luneray Kruus

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Supreme Chancellor of the Galactic Republic
President of the Senate &c
Representative of the People of the Humbarine Sector
Trade Baron
 
Jace_VaritekDate: Sunday, 18 May 14, 10:06 PM | Message # 37
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I APPROVE of everything Mike approves of. Choose a replacement for the Scarabs, though. They don't exist yet. I continue to recommend the Trade Federation Light Droid Starfighter which is known to be in use in the years before Episode I.

Just as a commentary though, although I'm approving of this I'd really prefer to see a setup whereby TDF characters just command a single ship. Since the Trade Federation is management-controlled I'm reluctant to see entire fleets fielded in this manner unless they're comprised of individual player-controlled vessels. This is what I'd have pushed for if I'd come into this request, say, 3 pages ago. But since it's progressed as far as it has I'm more inclined just to wave through anything that isn't obviously over the top and just be done with it.


Jace Varitek
 
MikeDate: Tuesday, 20 May 14, 1:07 PM | Message # 38
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Final approval sits as thus:

Quote
1x Lucrehulk-class battleship

Maximum Speed (Sublight): 15 MGLT
Armament:
Quad Turbolaser Batteries (42)
Hangar Dual Turbolaser (4)

Complement:
9,000x HKB-3 hunter-killer droid
500 OOM Battle Droids
50 SD-6 "Hulk" Infantry Droids
24,000 Trade Defense Force Marines (not stationed as standard but may be dispatched in emergencies)
50 Droideka
225x Baktoid Transpeeder

40x Trade Federation Shuttles
4x Heavy Lifters (or period equivalent) so Cargo pods full of Droids could be landed (since they don't need breathe)

Fighter Wings
210x Light droid starfighter
210x A-6 Interceptors with OOM Pilot Droids
60x R-41 Starchasers crewed by the TDF Fighter Corps best organic pilots.


Quote
1x Captor-class Munitions Cruiser

Length- 600 meters
Hyperdrive: Class 2
Maximum Speed- 35 MGLT
Shielding (SBD equivalent)- 1,400
Hull (RU equivalent)- 700

Armament-
* 36x Turbolaser turrets (arranged in 9 batteries of 4 cannons)
* 2x Warhead launcher (standard load of 15 concussion missiles each)
* 18x Ion cannons
* 3x Heavy tractor beam projectors

Compliment:
10x SD-6 "Hulk" Droids
600x Hunter-Killer Droids
Up to 2 Battalions of TDF Marines (1200 total)

8 Trade Federation Shuttles
Fighter Wing
*36x Light droid starfighters
*12 Cutlass-9 Patrol Fighters


1x Class 1000 cruiser
1x Lupus-class missile frigate
1x Auxilia-class destroyer

Approved and done.


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