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The Auxilia-class Pursuit Destroyer & other TDF Sundry
Jamie_the_HuttDate: Monday, 07 April 14, 2:55 PM | Message # 1
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Labeled image of the ship (bigger)



Unlabeled image of the ship on the following:

Image of the Auxilia-class Pursuit Destroyer

Designation- Auxilia-class Pursuit Destroyer
Manufacturer- Kuat Drive Yards
Length- 240m
Speed- 60 MGLT
Atmospheric Speed- 1,000 m/ph
Hyperdrive Rating-

Class 1
Class 6 Backup

Hull & Shielding are around the expected Heavy Corvette grade. Deflectors much more powerful front-on due to being a chasing vessel used to being fired back at. Propbably around that of the later DP20. The front armour of he ship is also extremely heavy in the prow where the Organic crew reside and work.

Armament -

10 Twin Turbolaser Turrets (seen on the hull midsection, 5 top 5 bottom)
6 Dual Laser Heavy Cannon Turrets (Middle Dorsal and Ventral)
2 Heavy Tractor Beam Projectors (glowing items on side telescope out to allow better targeting)
2 Boarding Harpoon Launchers (range 500m)**

Crew- 20 (Around 100 Droids)
Complement - 36 Hunter-Killer Droids
Cargo Capacity- 250 Metric Tons
Consumables- 2 Weeks
Prisoner Cells: Space for 40 in Spartan Conditions.

Note: This is a Pursuit Destoyer not a long range patrol ship. So it only carries a short stock of supplies for it's crew. The majority of the ship is not pressurized for efficiency.

** 12 Hunter Killer Droids are kept in the unpressurized cable room of each Harpoon, when it connects they swiftly slide along the cable and begin to attack the enemy ship with a variety of weapons.




Designation- Lupus-class Missile Frigate
Manufacturer- Kuat Drive Yards
Length- 280m
Speed- 50 MGLT
Atmospheric Speed- 1,000 m/ph
Hyperdrive Rating-

Class 2
Class 6 Backup

Hull and shielding are equivalent to most Frigates such as the Nebulon-B in later times.

Armament -

4x Concussion missile Arrays (12 missiles per Array) 2 Forward, 1 Port, 1 Starboard
6x Anti-starfighter laser batteries

Prototype (One off) Armament for Brian Kruus' fleet.
4x Concussion missile Arrays (12 missiles per array)
6x Anti-starfighter laser cannons
4x Twin light turbolaser cannons

Crew- 85 (Plus 20 Missile Specialists) In addition to large droid crew.
Complement - May carry up to 50 Trade Defense Force Marines.
Cargo Capacity- 500 Metric Tons
Consumables- 6 Months.

Note: This is a Frigate likely to be on long patrols so the housing onboard etc is more comfy for the crew. I don't see myself ever RPing with one but stats are useful to have in case it comes up.


Sorted out both the Lupus and the Auxilia for you in one swoop.

Plus I'd like to ask The Fastlatch-class Security Droid begins to be trialled aboard Trade Federation ships and installations as the perfect security system (and perhaps not yet banned as I propose they be new)


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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Message edited by Jamie_the_Hutt - Friday, 16 May 14, 0:53 AM
 
MikeDate: Sunday, 13 April 14, 1:36 PM | Message # 2
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There was already a request open about the Auxilia-class. Would you prefer to go off of this one instead?

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Crown_Prince_OrdanDate: Sunday, 13 April 14, 1:37 PM | Message # 3
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Aye.

His Most Royal and Secular Majesty Henrik III
By the Providence of the Universe, of the Sovereign World of Alderaan, of Avirandel, Delaya, Avishan and Raisa and of His other Realms and Territories, Prince-Regent. Head of the Alderaaan Sector Commonwealth, Defender of Secularism and Steward of the Commenor Run. &c
Representative of Alderaan in the Galactic Senate.
King of the Grizmallt System
Chair of the Senate Judiciary Committee
 
MikeDate: Monday, 14 April 14, 9:10 AM | Message # 4
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The Auxilia-class is more heavily armed than I'd like. As a note, not every ship, even a 'pursuit destroyer' needs ion cannons. If you drop the ion cannons outright, I'll approve the rest of it as is.

As for the Lupus-class, it already has certain canon stats. Please revise and I'll look again after the revision.


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Jamie_the_HuttDate: Monday, 14 April 14, 9:43 AM | Message # 5
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It's still a lightly armed craft. I think it's a bit miserly to deprive it of one non-light weapon system.

Considering firepower to length most corvettes outgun it. Remember the dual turbolasers are light turbolasers.

Plus the Ion cannon is needed to knock down the enemy shields to allow deployment of Boarding Harpoons.

The Lupus-class has video game stats and no improved ones elsewhere unfortunately. So I've just extrapolated from them.


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

_____________________
Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel
 
MikeDate: Tuesday, 15 April 14, 2:47 PM | Message # 6
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I can't say I'm sold on the necessity of ion cannons to drop a shield. Laser cannons, turbolasers and warheads can all do the same thing, after all. Being a 'pursuit destroyer' and as you've marketed it here, so to speak, if it's an anti-pirate craft, there aren't really massive pirate factions out there (player-wise), and any NPC pirates aren't likely to have a flotilla of ships, or even single ships really, that could stand up to this vessel, even without the ion cannons.

If you intend to use it in a warship scenario, then I assume it will have other craft to assist, or work in some form of wolfpack tactic. As such, it's just unneeded armament, I feel.

The Lupus-class is designed as a missile frigate. That's more of a stand-off support ship, or long-range artillery, depending on how you want to approach it.

It does, however, state having 6 (six) anti-starfighter cannons (presumably for defense) and "at least" four concussion missile launchers.

Now, as you said here:
Quote
I don't see myself ever RPing with one but stats are useful to have in case it comes up.
, it shouldn't be a large issue, since we've tried to cut down on 'doomcraft' with too many missiles. You yourself have commented on several occasions as to the danger of overly-powered smaller craft, or even extensive larger craft.

With "at least" four concussion missile launchers "and could launch between two and four missiles at a time," as well as "It was also armed with six anti-starfighter cannons, had a shield generator, and was hyperspace-capable." I don't see why we can't cut back the armament to those statistics and keep the number of warheads per tube at 12 (twelve) each.

That still allows for a maximum salvo of 48 (forty-eight) missiles.


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Jamie_the_HuttDate: Tuesday, 15 April 14, 3:04 PM | Message # 7
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I disagree. It's not like a ship would fire off it's whole armament at one time. Plus it can only fire a certain number in each direction anyway.

You never see a Submarine doesnt keep firing and reloading Torpedoes over and over until it empties it's batteries. Once the 66 Missiles are gone, the ship is helpless.

It was the ship you ran away from in Jedi Starfighter, lol. And I think it should have that effect on raiders; it's its job. Just caveat it so it can only fire off a maximum of 3 missiles per array per turn. So a total of 18 Torps a turn maximum hitting you.

Thats a TEP from the missiles of circa 18 per turn fir fiour turns. On a ship almost 300m long this is completely proportionate.

Added (15 April 14, 3:04 PM)
---------------------------------------------
Posted up on the original.

Like I say standard anti-fighter policy is for the closest array to fire 2 missiles to intercept. Maximum it can fire 3 Torpedoes from each of it's 6 arrays or 18 rounds downrange a turn.

Hate people firing their total ordnance straight up. Missiles should be conserved.


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

_____________________
Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel


Message edited by Jamie_the_Hutt - Tuesday, 15 April 14, 3:05 PM
 
MikeDate: Wednesday, 16 April 14, 11:22 AM | Message # 8
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If you choose to personally impose limitations on a missile-carrying craft, that's up to you. Same as a dislike of ships blowing their full load at once, so to speak. Your policies aren't the same as everyone else's, after all.

I'm still going to deny the turbolaser armament. Wookieepedia is pretty clear on that, and I never played Jedi Starfighter, so.. that part stands.

If you are choosing to employ this particular handicap on this particular ship, I may yet reconsider the amount of concussion missiles and tubes allowed.


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Jamie_the_HuttDate: Wednesday, 16 April 14, 4:10 PM | Message # 9
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I know you believe very strongly in Wikipedia as a source, but I've consistently demonstrated the weakness of such in the past several incidents. No there is no clear citation on the actual armament of the vessel; however, I'd like the ship (Perhaps it's an early variant) to have a small reserve turbolaser argument.

We can change it to light turbolasers if you'd like, however even it was just Brian having his own ships modified he would do so. So if it's just a one off experimental variant I'm fine with that too.


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

_____________________
Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel
 
MikeDate: Sunday, 20 April 14, 3:39 PM | Message # 10
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If you are requesting a single modified Lupus-class, I'll approve it with the following armament:

Quote
4x Concussion missile tubes (12 missiles per tube)
6x Anti-starfighter laser cannons
4x Twin light turbolaser cannons


However, I am denying the above stats for the Lupus as any sort of mass-produced, showroom vessel, etc.


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