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Judicial Forces Patrol Flotilla 71
Captain_KantDate: Monday, 22 April 13, 1:07 PM | Message # 1
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Kant's Flotilla

Judicial Forces Patrol Flotilla 71

Need to know only designation - revealed where appropriate and crew need to know of the second designation.

Republic Special Task Force 9


This would be a Flotilla assigned by the area to combat the number of raids perpatrated by the well armed renegades of the Rim in recent times. Especially concerning are the threat of difficulties increasing as cooperation with Corporate forces is reduced over time and thus there has been a minor but empirically demonstrable rise in petty raiding and piracy year on year since the Trade Defense Force largely withdrew from its role of the Republic's Guarantor of the Trade Lanes, despite still holding on to the fundamental means to do so (which for some odd reason Palpatine hasn't acted against, can't think why). Although not on paper fitting the formation size requirements they have all the rights and discretion associated with their Republic Special Task Force status, having it hidden in their mission brief that they should always attempt pursue pirates to their dens or arrest them, this applies to other breaches of the peace too.

Ships

The Durasteel Chancellor - It shares the hull shape and size of the Broadside-class Cruiser (the only other CEC ships at this precise period called cruisers are Interdictors and we don't want that!). It's stats wise the same dimensions but because its confusing to make up stats so aside from the hull (equivalent to the Broadside-class) it will be now in all other respects equivalent to the Nebulon-B Frigate in all the details.

Understated and armed only about the same as a freighter its bigger hull opens up more space for cargo and other items of interest discovered on long missions.

Length: 500m
MGLT 40 MGLT
Maximum speed (atmosphere) 800 km/h
Engine unit(s)Who knows
Hyperdrive rating
  • Class 2.0
  • Backup: Class 12


Shielding  The same as the Broadside-class.
Sensor systems      Fabritech ANs-9.5w wide range sensor system
Targeting systems  Plat Dromma targeting computer
Navigation system Equipped[

Armament


Complement
  • Z-95 Headhunter (Laser cannon model, not blasers) (18)
  • [url=http://starwars.wikia.com/wiki/Republic_starfighter_(Stark_Hyperspace_War)]A-6 Interceptors[/url] (6) - Due to a stocking mistake they had to settle for these smaller less heavily munitioned ships.
  • Cargo Shuttles (Unarmed but fast) (2)
  • Kappa-class Shuttles (2)


Crew
  • 854
  • 66


Minimum crew 307
Passengers 500 troops (higher than Neb-B because of the bigger hull, ditto with cargo)
Cargo capacity16,000 metric tons of cargo
Consumables2 years

The Rescue Frigate Mercy - A specialist rescue ship built on the Consular-class Hull in game terms counts as a Consular-class (unarmed) but with 100 Medical Beds, Two Surgery Suites and 20 Bacta Tanks, as well as rescue equipment and two smell sublight-tugs/rescue craft (unarmed also). It bears all the certifications from every independent analyst that it is an unarmed Medical ship and so penalties for attacking it in all Republic courts are heavy and trials (for once) usually swift. Also carries a group of Civilian evaluators from the manufacturers to log faults and 10 Scientists in three labs.

The Flotilla Tender Loyalty (Corellian Star Shuttle with 2 Turbolaser Cannons and 4 Quadlasers added -usually unarmed) - This ship carries some of the fighter munitions on the Durasteel Chancellor meaning magazine explosions are less likely. Also to be used to carry additional cargo or scrap attained from salvage.

Last but not least Whalodon Squadron (3x AIAT) individually named after values of the Republic "Peace" "Prosperity" "Democracy" - A part of the reason for the mission is to experiment using these relatively new craft in Republic service to see if landings are acceptable at what speed of repulsor impact with the ground or the hull with water. They are fully crewed but these soldiers often rotate in shifts allowing them to sleep more comfortably on the Durasteel Chancellor or alternatively on the Converted Star Shuttle which is popular for having an extensive entertainment room to help alleviate the length of their meandering and seemingly purposeless patrol. They often are sent off to practice landings in a pair while two remain with the fleet, being large enough to make pirates think twice.

Ground Forces

Republic Outland Regional Security Force Marine Recruits (Final stage of training) (50) - To encourage excellency the best graduates of their academy at Eriadu have been given the honour to spend the final year of their shipboard training on Judicial Corps ships, to help spread standards of excellency (in reality many were impressed into service and their job satisfaction is dwarfed in most by being fed up with the confines of ship life - despite shore leave every three months for at least five days being standard.
Republic Judicial Forces Special Tactics Troopers (50) Armed in thicker but slightly encumbering armour that gives them more protection. (50) on one of the Amphibious Interstellar Transports (the third shift often spent aboard the Durasteel Chancellor).
Republic Judicial Forces Marines (200) half always serving on on one of the Amphibious Interstellar Transports rosters half on the Durasteel Chancellor's lists, switched weekly this means they get a variety of work and regular changes of scene and operation patterns (the third shift often spent aboard the Durasteel Chancellor to sleep in their bunks there).
Several members including at least one from every branch of the Judicial Corps non Jedi organization to observe and learn the potential for forces deployed from space or in boarding actions etc.

Caveats
Typed a lot of waffle here. Comes down to that they're not the captains ships they're the Republics and should be operated along those lines. Management is as ever encouraged to express concern or criticism if I do this and reverse decisions made erroneously.


Cliff Notes:
1x "CEC Light Cruiser" (500m long shaped like another similar model) but armed as a Nebulon-B Frigate to avoid all the Torp tubes or interdictor beams on CEC ships.
1x Rescue Frigate (Consular-class with medical and rescue section - counts as one in battle)
1x Corellian Star Shuttle converted to the sort of Armament seen in the Stark Wars (2 Turbolasers, 4 Quadlasers) also used to store supplies, munitions etc due to its thick hull and armour.
3x Amphibious Interstellar Transport/infantry

Cave man 

1 ship which is largeish but would have no advantages against a Nebulon- B except being bigger and so perhaps more reactors and so power in battle, but almost twice the length has to have perks.
1 unarmed medical rescue ship
1 Converted Transport with limited weaponary.
3 Sub-capital shuttle type size ships which reminded me of "Flying Boats" in WW2. I liked them now and I do then, notionally I imagine they'll fulfill the same role making long distance picket sweeps around the fleet.

Homo Habilis
Big sky ship, one warship, others smaller.

Homo Heidelbergensis
Big star canoe that casts fire, some smaller star canoes do not.

Australopithicus 
*Savage grunting*


Rear Admiral J.L. Kant

Republic Judicial Forces
Officer Commanding Rapid Reaction Fleet South
Commanding Officer of Judicial Forces in the Outer Rim
______________________
Commanding Officer of the Judicial Ship Berethon
Consular-class War Cruiser


Message edited by Captain_Kant - Monday, 22 April 13, 1:26 PM
 
JaronDate: Monday, 22 April 13, 11:18 PM | Message # 2
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I'm sorry... what?

Jaron Park
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MikeDate: Tuesday, 23 April 13, 5:03 PM | Message # 3
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This took a good bit to read through, and while I can appreciate the odd humor you have and that I've been warned about, I do say, it clutters up the request a bit. If possible, could we dispense with this in the future? Not to say I didn't find it amusing though.

Now, I like this idea of a moderately strong Republic Judicial Forces fleet that can work about without direct fear of the Hutts or various pirate groups; I also feel it will encourage other players to work together if they want to overcome this fleet. Now, to the request itself.

- 1x ship that looks like a Broadside but has the statistics in terms of weaponry, etc. to the Nebulon-B.
- 1x Rescue frigate
- 1x Armed Corellian star shuttle
- 18x Z-95 Headhunter
- 6x A-6 interceptor
- 2x Unarmed cargo shuttles
- 2x Kappa-class shuttles
- 3x AIAT

I Approve of the ships listed above, finding them to be a fair balance and not so extreme that they'd jeopardize the balance of the roleplay.

- 50x Eriadu marine troops
- 50x heavier-armored troops
- 200 standard marines
- Handful of observers

I Approve of the above troop numbers.


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JaronDate: Wednesday, 24 April 13, 9:21 PM | Message # 4
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While this is a good request, and moderate, it is... misplaced; for lack of a better term. And yes, we could do without the sarcasm and attempts at humor. When we began building this, the scale and scope was, obviously, of major concern and discussion. While Mike was not part of these discussions, so forgive him for being out of the loop (we all keep schedules that run rather counter-intuitive to each other), this request does step... outside of that scale. While the Hutts may be allowed larger requests and units, and even planets; the Judicials are meant to be limited, as in, one ship per character and token task forces formed as needed. The Judicials aren't seen in a much larger capacity in the canon aside from a few select battles when, again, task forces dedicated to the battle were formed. It is the opinion of Management that, to form better cohesion and player participation, only one vessel should be allowed per Judicial. Perhaps surprisingly to most, but I am highly supportive of this decision we came to, and if I do not speak for Jace, then feel free to correct me, good sir. To that end...

I DENY all elements of this request except those relevant to the Durasteel Chancellor. I am supportive of this portion, and the proposed design numbers, however I must insist on an alternative "appearance" for the CEC Light Cruiser, bearing in mind that it is a CEC product, not KDY, during a time when CEC has and has carried for many millenia, a distinctive style and look. If we can fix that, I'm all good.


Jaron Park
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Jamie_the_HuttDate: Thursday, 25 April 13, 4:25 AM | Message # 5
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Worshipful Members of the Most Sublime Management, Salutation! I wish to feed-back upon the post made by the Right Honourable Jaron Park if you will do me the honour of gracing my simple words with your divine gaze.

Looking like this good for you?



Alternative picture ideas: One, Two, Three, [url=http://fwtow.net/illustrations/w333/cs38_corellian_cruiser(1).png]Four[/url] - Give me feedback as to which you guys like best. It's either going for a variant of the CC Cruisers in hull form or a longer thinner more "traditionally corellian" shape which I quite like too. The sleek Corellian profile is pretty pleasing.

Also, wise man say: Make the ship independent and you actually make it a lot more powerful and free to act.

This setup where it's obliged to protect both the Unarmed Rescue Frigate and the armed but poorly suited for battle Star Shuttle actually means that it is constrained and not bolstered - they add nothing to it's combat effectiveness.

The three landing ships I just thought would be fun to see in the RP as the "standard" Judicial forces craft which might respond to an incident, landing a group of troopers to help locals etc. They're just shuttle-armament so I don't see why they're a big deal either? That way the Judicial forces don't have to react with a sledgehammer on a walnut.

If I just have the Cruiser, that will mean that if there's some tiny raid on Dantooine by a dozen fighters I'd be attacking it with massively superior firepower (which I think ruins the game for the other guy). The reason for this request having the smaller autonomous units is to allow shuttle sized interventions to deal with minor issues and have the Cruiser with it's escorts patrol and mainly react only to a crisis after rapid reaction forces have arrived.

p.s. I apologize for any sense of levity. I did not mean to detract from the almost sublime dignity of the process by trying to give people a smile. In future I will address requests as I would an Eastern Potentate or his Court.

Added (25 April 13, 4:25 AM)
---------------------------------------------
Also boys and girls, let's just take a second to evaluate the combat use of the ships aside from the Durasteel Chancellor

Star Shuttle with 2 Forward Facing Turbolasers and 4 Quadlasers - Competent to defend itself against a few pirate freebooters but taken apart in minutes by a proper Corvette. Again, this is a fleet tender, not a combat vessel, it is the supply ship for the rest of the flotilla and carries a good deal of munitions. Again why would it be taken willingly into battle when it represents the supplies for the rest of the Flotilla? If anything it is a target for when it is left unattended -spawning RP.

Rescue Frigate (It's also kinda neat looking) - Unarmed! One Starfighter could demolish this ship were it unescorted. Why would this ever potentially be sent into battle, and even if was it doesn't pose a threat to Apollo XI let alone a Star Wars warship.

Amphibious transports - Competent to defend themselves, but again outclassed against anything of a capital ship or even significant armed shuttle scale. They're big and not awfully fast. A competent squadron of Starfighters could take out all three.

My point is these aren't ships that are good for fighting. They are ships which are good for helping stories work.

Example 1
Jamie the Hutt has a secret smuggling base in Republic Space somewhere. The Republic hear the rumour and dispatch a small team to investigate and if need be combat it. Thus the base has a fairly good chance of coming out the Victor, it gives small groups even odds in a lot of cases.

If the Durasteel Chancellor turned up, it'd just be game over. That's no fun for anyone.

Example 2
There's a deep space accident requiring the evacuation of people from a hulk. People can go and take the Rescue Frigate with a small escort to investigate and rescue the crew, perhaps discovering the dark secret which lays within the bowels of the ship.

Conclusion
One big ship being arbitrarily dropped around is blunt and stunts RP as its a bit of a "game-ender" for those without significant forces. Having smaller and weaker ships which can be sent on missions makes the game more fun for everyone by opening up multiple avenues for character development and also empowering players to have "small-time" groups safe in the knowledge a "big-time" ship isnt about to come and fuck them up in a very unfriendly way.


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

_____________________
Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel


Message edited by Jamie_the_Hutt - Thursday, 25 April 13, 5:11 AM
 
Jace_VaritekDate: Friday, 26 April 13, 2:45 AM | Message # 6
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I APPROVE of the CEC Light Cruiser, though I much prefer some of the other images you've posted. Jaron and I both agree, in fact, on this one:



The statistics may need to be changed accordingly, and I'll defer to Jaron on that because I think he has some numbers in mind.

I also APPROVE of the Rescue Frigate and the Corellian Star Shuttle, provided the Star Shuttle remains unarmed or, at most, armed with blaster cannons intended mostly for surface use. I think having the CEC Light Cruiser as the only armed ship here preserves the principle of "1-player-1-ship" that Jaron and I had in mind for the Judicial Forces (you do indeed speak for me on this, Jaron); the Rescue Frigate and Corellian Star Shuttle can easily enough be justified as support ships for the Durasteel Chancellor, more for story purposes than anything else. I'm also willing to APPROVE of the AIATs as part of the complement of the Durasteel Chancellor.

The one and only place I'm in substantive disagreement with this request is on the number and composition of ground forces you have here. First of all, I don't think circumstances are ever going to require anywhere near this many troops (well over 300). Second, I rather object to anything more than a token force of Republic Judicials; that is, our intrepid, if rather boring blue-garbed bobbys we see (briefly) in Episodes I and II. The Republic (supposedly) disbanded its army, and while, yes, there are many, many exceptions and numerous "security forces," etc. I'd still prefer to see the principle of an armyless Republic more faithfully reflected in the RP even if it isn't in the canon.


Jace Varitek
 
Jace_VaritekDate: Friday, 26 April 13, 2:53 AM | Message # 7
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Also I must admit my Neanderthalic brain is perplexed by this:

Quote (Captain_Kant)
Crew

* 854
* 66


So, the crew is 920 then?


Jace Varitek
 
MikeDate: Sunday, 05 May 13, 12:48 PM | Message # 8
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To my understanding, that is a breakdown of crew and gunners, respectively, with a total crew of nine-hundred twenty.

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Jace_VaritekDate: Tuesday, 14 May 13, 9:37 PM | Message # 9
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Waiting on Jaron here. If he doesn't have anything to add by this time tomorrow I'll go ahead and suggest some rejigged stats for the Durasteel Chancellor. We should be able to close this request up by Thursday at the latest.

Jace Varitek
 
Jace_VaritekDate: Friday, 17 May 13, 9:36 PM | Message # 10
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My suggestion:

Length: 345 meters

MGLT: 40 MGLT
Maximum speed (atmosphere) 800 km/h
Hyperdrive rating: Class 2.0, Backup: Class 12

Shielding: Equipped
Sensor systems: Fabritech ANs-9.5w wide range sensor system
Targeting systems: Plat Dromma targeting computer
Navigation system: Equipped

Armament:
20 Dual Light Turbolaser Turrets
4 Dual Composite Beam Turrets (requires additional power, damage equivalent: medium turbolaser)
2 Phylon Q7 tractor beamprojectors

Complement:
18 Z-95 Headhunters (Laser cannon model, not blasers)
6 A-6 Interceptors
2 Cargo Shuttles (Unarmed but fast)
2 Kappa-class Shuttles
3 AIAT Ships (whatever they're called, I forget)
12 Republic Judicials

Crew: 920
Minimum crew: 307
Passengers: Up to 220 troops

Cargo capacity: 7,000 metric tons of cargo
Consumables: 2 years


Jace Varitek
 
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