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De-Facto Control of the Trade Federation
Ambassador_KruusDate: Sunday, 21 April 13, 4:56 AM | Message # 1
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Hello there,

I'd like to request that I have de-facto control of the Trade Federation within the game, having an extensive history with the Neimoidians and their trading practices in the past. This de-facto control would be by having the most senior corporate official in the game to be played (with a precedent to be set that "trumping" with a senior position to Kruus' would require approval of myself and management).

In the profile I have outlined, Kruus is on the Trade Federation Directorate, but is one of the least senior members (CBO - Chief Brand Officer) and is a critic of the Viceroy (although only in the privacy of Directorate meetings themselves, having not publicly criticized the Viceroy since the Naboo affair).

That said, Kruus wouldn't have any day to day role in the actual running of the Trade Federation in the areas featured in the roleplay; being a member of the board (and not a local official) his tasks concern Corporate level decisions. However, he does have the ability to countermand junior members of the Corporate hierarchy if need be so making him the de-facto controlling party in the company within the RP - however, he is unable to countermand decisions which are clearly those of the Viceroy even if he disagrees with them (he couldn't shut a shipyard making warships for the TradeFed, say).

Local officials are welcome to self-appoint (Sector Management probably being the highest we'll see). With the Trade Federation being "big" this will mean that in a given issue if it did come to "ships" fighting, then I'd pick what's appropriate in consultation with management rather than requesting numbers in advance for a whole faction. The Trade Federation would not undertake aggressive operations without Directorate approval (management request), but local officials with their own requested forces might do so as they are not constrained by the fact of being on the board itself.

As Kruus travels a lot (as Brand Officer he has to see the company is sending a coherent message across different regions) he would often be in the areas the RP is set in and so would be the most senior in those areas when he was at any given time.

The role of the Trade Federation would be it's canonical one and would not play an active role in any competition with player run companies. It's simply too big to be in competition with them and so for all intents and purposes can be ignored by people playing corporations they've made.

Cliff Notes:
- Control of the Trade Federation within the game by virtue of Kruus being on the board albeit in a junior role that requires him to travel a lot; hence he's seen in remote sectors a lot more often than the rest of the board. E.g. While not running the company in the areas covered directly in the RP himself he does have the ability to countermand local decisions or initiate local initiatives.
- Discretion to decide with a manager the appropriate defenses if Trade Federation facilities or convoys are attacked, even if I am not RPing the defense myself.
- Prohibition on aggressive actions being ordered by Kruus or the Trade Federation itself without a further request, or for him to countermand canon policies which come from the Viceroy.
- Freedom to commit aggressive actions from local officials (as their actions aren't considered those of the Trade Federation itself, rather of a local branch) with forces requested in advance.
- The company wouldn't play an active business role in the game or be considered to be in-competition with player created corporations (due to disparity in size).
- The principle to be established that any decision made by Kruus can be countermanded by the board if the situation merits it (via request). Thus local players can request this "appeal to the board" on this board if they feel they've been unfairly countermanded by Kruus.

Ships

Sheathipede-class transport shuttle - Day to day transport.

Trade Federation Heavy Munitions Cruiser - Transport through dangerous areas provided by the Trade Defense Fleet in the form of this dated converted freighter. (As the ship is not well defined as regards armament etc, assume the ship is for all intents and purposes an MC-40 in all attributes not defined by the Munitions cruiser article. With the speed of the mc40 halved, and two less tractor beams)

Lucrehulk-class LH-3210 cargo freighter or Lucrehulk-class Core ship - Prestige state visits or official appointments (non-combatant defensive use only).

Guards
Several squads of droids and organics (probably doesn't need requesting)
Eight Droideka (probably should need requesting)


Luneray Kruus Jr.
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Diplomatic Consul to the Outer Rim Territories
Expansion and Incorporation Advisor


Message edited by Luneray_Kruus - Sunday, 21 April 13, 10:07 AM
 
MikeDate: Sunday, 21 April 13, 9:58 AM | Message # 2
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I've read through some of your old posts dealing with Neimoidians and the Trade Federation and I'm inclined to grant the beginning portion of your request that states, 'with a precedent to be set that "trumping" with a senior position to Kruus' would require approval of myself and management,' as well as the stipulations set forth in the 'Cliff Notes' section. In my eyes, this allows for a fair running of the Trade Federation in the RP without overwhelming any other minor Trade Federation players.

Now, ships and stuff.

Sheathipede-class shuttle- Approve

In regards to the Trade Federation Heavy Munitions Cruiser: stats that exist for the MC40a, I believe, are excessive in some ways for the older TF HMC. I'd like the rest of management to back me on this, but certain statistics I'd personally adjust to the following, with the given that the MC40a is the base template:

Length- 600 meters
Maximum Speed- 25 MGLT
Shielding (SBD equivalent)- 1,400
Hull (RU equivalent)- 700
Armament-
  • 12x Turbolaser turrets
  • 2x Warhead launcher (standard load of 15 concussion missiles each)
  • 14x Ion cannons
  • 3x Heavy tractor beam projectors


The canon (stock) LH-3210 and the Core ship I have no issue with either, provided, as you said, non-offensive use only.

The guards and eight Droideka are good as well.

With the caveats above, I Approve


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Ambassador_KruusDate: Sunday, 21 April 13, 10:11 AM | Message # 3
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The RU and SBD I didn't mind about, just "roughly equivalent to a MC40" in terms of shield and hull is what I was thinking.

Trying to keep it simple, there's like two dozen trade fed capital ships without any stats in most cases or proper stats in nearly all. I think saying it roughly "counts as x" is much simpler than having to come up with stats for every single one of them when they come up.


Luneray Kruus Jr.
______________________
Diplomatic Consul to the Outer Rim Territories
Expansion and Incorporation Advisor


Message edited by Luneray_Kruus - Sunday, 21 April 13, 10:15 AM
 
Jace_VaritekDate: Sunday, 21 April 13, 1:38 PM | Message # 4
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I do think if a ship is going to be employed in the RP, we need to have statistics defined for it. It's a bit onerous, yes, but there do exist ships that have stats already if that would be preferable. As it stands, I support Mike's statistics with perhaps 6 ion cannons rather than 12—a good, supplemental number of ion cannons for a ship of this size. I would APPROVE of this, however I do vote to DENY the Lucrehulk, whether the Lucrehulk itself or its Core Ship, for the time being. I emphasize this being temporary because you've specified the Lucrehulk would be for ceremonial, non-combat use; if that's the case, let's adjudge that at the time it comes up. (In the meantime, I'd have no objection to RPs such as conversations or appointments, etc. taking place on a Lucrehulk if its only function is as a location for that RP).

I also APPROVE of Kruus being functionally the highest-ranking Trade Federation figure in the RP, this because I really do want to discourage Trade Federation involvement and this is a fun IC way to do so. I also think it would be better for the RP if we have one of these big companies as the main antagonist, and at this point it's the Techno Union. (The Trade Federation has been done to death). However, I won't commit that no higher-ranking characters would be represented without the consent of both management and you. The only reason being that it's easy to anticipate a dispute arising which Nute Gunray (management-controlled) may need to adjudicate; in this case, you would of course be consulted, but since you'd most likely be a party to this hypothetical dispute, I don't think it'd be proper to say that your opinion would necessarily carry the day. This, obviously, would be an extraordinary circumstance; on a day-to-day basis, you would be the highest-ranking Trade Federation figure.

(I think this is consistent with the "appeal to the board" which you mention in your cliff notes—I just took many more words to say the same thing).


Jace Varitek
 
Ambassador_KruusDate: Sunday, 21 April 13, 2:05 PM | Message # 5
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I don't want to be an antagonist. All we want to do is help you ship your products to market :(. And Management has the right to decide the board's opinions (and Gunray as it's head). Naturally advance permission is given for management to create a Nute Gunray character. I'd just prefer not to be skipped above randomly by a new character is all. But it's fine, I trust management to be discerning, but would they be willing to concede that in the approval of new character aside from Gunray/Board opinion they would at least consult with myself before approving it? 

Seriously though, I'm interested in what the Trade Federation should be and so have no particular antagonistic aims or anything hence I am playing one who is swimming against the tide of Gunray's militancy and foolish policies and trying to preserve the dignity and reputation of a Trading Company with a provenance of over three centuries. But without being able to publicly oppose those policies in a meaningful way he has to work within the constraints of the overall policy.

Kruus is an amoral hedonistic elitist plutocratic chap, but he's not evil or malevolent arbitrarily and as stated on his profile is a supporter of what the Republic stands for.


Luneray Kruus Jr.
______________________
Diplomatic Consul to the Outer Rim Territories
Expansion and Incorporation Advisor


Message edited by Luneray_Kruus - Sunday, 21 April 13, 2:20 PM
 
Jace_VaritekDate: Saturday, 27 April 13, 2:51 PM | Message # 6
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If there aren't any more votes, omitting the stalemated items (1 vote to approve and 1 to deny), the following is definitely APPROVED:

- Your premise.
- 1 Trade Federation Heavy Munitions Cruiser

Quote (Mike (edited by Jace))
Length- 600 meters
Maximum Speed- 25 MGLT
Shielding (SBD equivalent)- 1,400
Hull (RU equivalent)- 700
Armament-

* 12x Turbolaser turrets
* 2x Warhead launcher (standard load of 15 concussion missiles each)
* 6x Ion cannons
* 3x Heavy tractor beam projectors

- 1 Sheathipede-class shuttle


Jace Varitek
 
MikeDate: Tuesday, 30 April 13, 6:01 PM | Message # 7
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After having conferred with the other members of management, I will have to, perhaps unfortunately, deny the Lucrehulk and/or the Core Ship for the time being as well.

Everything else is still good to go.


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