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General Warhead/Torpedo/Missile Rule
Jamie_the_HuttDate: Tuesday, 15 April 14, 3:14 PM | Message # 1
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Per warhead launching tube there shouldn't be more than 2 warheads deployed per post.

I.e. you cant dump a 10 missile magazine through a standard warhead launcher in one post.

A Lupus class has an array of tubes on the front.



Jamulon Desilijic Tiure

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Message edited by Jamie_the_Hutt - Wednesday, 16 April 14, 1:41 PM
 
MikeDate: Wednesday, 16 April 14, 11:18 AM | Message # 2
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Minus the few edits of words, I get the gist of what you're saying and... going to have to deny.

If a solitary ship, let's take the Lupus-class, for example, and it gets jumped by two squadrons of fighters, it should be capable of dumping all its weapons in quick-targeting. Doesn't mean all will hit, after all.

We'd also have to consider grandfathering in all ships currently equipped with warheads. Sorry man. There are plenty of ways around the mass-salvo. No need for a rule.


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Jamie_the_HuttDate: Wednesday, 16 April 14, 1:41 PM | Message # 3
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Apologies. Late night when I made the post. Have edited it.

Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel


Message edited by Jamie_the_Hutt - Wednesday, 16 April 14, 1:42 PM
 
MikeDate: Wednesday, 16 April 14, 3:42 PM | Message # 4
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No worries, I got the gist.

I mean, if someone wants to drop ten out of a tube in one post and expend all their armaments, that's on them. I think it's a waste, myself, but we shouldn't step in to deny people that use if they choose to do it.

If it's something you find to be a personal pet peeve, there's nothing specific that prevents you from doing it your way, though. It's just not something I think we need a rule for, though in all honesty, I would welcome Jace's take on this.


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Jamie_the_HuttDate: Wednesday, 16 April 14, 3:46 PM | Message # 5
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I mean if you've ever played the X-Wing series you'll know there a couple of seconds reload time on a proton torpedo launcher... and since a single post in the RP within battle represents just a snapshot of seconds it ought to be something we are tough on.

Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel
 
MikeDate: Sunday, 20 April 14, 3:33 PM | Message # 6
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A single battle post in the RP has actions that reflect from a couple seconds to a few minutes. Otherwise, well, I'd rather not get into the logistics of this, largely because I see a sudden birth of a rule stating how long a battle post can represent real-time within the RP (I kid).

I'm not convinced this is necessary in the slightest, though. Plus, we usually recognize that game mechanics are different from RP mechanics.

I'll leave this open for Jace, since he's the final call on something involving an actual 'rule,' but I must deny.


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MikeDate: Wednesday, 28 May 14, 1:15 PM | Message # 7
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Do you want to take this up with Jace OOC?

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Jace_VaritekDate: Friday, 30 May 14, 11:26 PM | Message # 8
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I think if someone wants to challenge their opponent for firing an unrealistic number of missiles at once in consideration of reload time, etc., they have every right to do so. Management would take into account the amount of time required to reload, target, and so on. I don't see a formal rule being necessary for this.

One reason not to have a rule of that sort comes to mind immediatley; when, in AGW, the Star Destroyer Marathon was tractor beaming the Corellian gunship Pioneer, the Pioneer launched all of its missiles from its missile tubes, but without any target or propulsion of any kind—the idea being that the tractor beam would pull the missiles in. It didn't work (the Marathon was just holding the Pioneer in place, not pulling it closer. As Mike pointed out, rarely is it actually a good idea to launch all your missiles at once), but it's the kind of situation in which a player should be able to launch all their missiles if they want to.


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MikeDate: Saturday, 31 May 14, 0:40 AM | Message # 9
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Indeed. This has floated about long enough, so...

Closed.


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