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The Dedicated Defense Platform & Minefields
Senator_CynumDate: Tuesday, 01 April 14, 8:02 PM | Message # 1
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Dedicated Defense Platform



Name

The Hoersch-Kessel Drive Dedicated Defense Platform

Producer
Hoersch-Kessel Drive

Length
250M

MGLT
1 MGLT

Engine unit(s)
Navigational thruster array

Armament
Turbolaser turrets (16) - May be automated or gunners can be used to man these turrets. Extremely accurate against capital craft thanks to long barrels ensuring a stable and coherent beam of energy hits the target.
Automated Flak Battery (4) - Automatically launches flak shells at fighters within range. Only effective against craft without particle shields. Must be manually reloaded after each engagement.

Complement
Fitted for 12 Starfighters and also three bays within large enough to hold ships upto 50m in length.
As standard 12 Kuat A-6 Interceptors are suggested.

Crew
Crewmen (200)
Gunners (64)

Passengers
Can accommodate upto 150 passengers/marines.

Usage
Defense Platform

Consumables
1 Month (designed to constantly be resupplied from the surface or by a tender ship)

Option
Increased automation: It is possible to have the ship's guns manned by droid crews, and likewise with the entire operation of the ship largely being turned over to the Central Control Computer and its droids. With this option in place the crew required drops to 15 Organics + fighter pilots, largely only required for approving the computer's operations in tactical situations.

Control of minefields: Can be used to better operate HKD minefields and move them more efficiently.


Hoersch-Kessel Drive Programmable Minefield

Hoersch-Kessel Drive will produce mines which together can act as a semi-sapient form of evolving defense. Each HKD mine is circa 1m across and can be configured to be any standard space mine. Together in groups of above 10 their shared processing capacity allows intelligent positioning and coordination of mines on attacks. They otherwise may be operated by comms laser or any other comms medium with correct control codes.

Additional variant will be the Proton Rocket Mine (Extremely expensive): this will launch a proton rocket upon detection of an enemy in the system which will be propelled by a small magnetic rail toward the nearest enemy craft (able to travel several AU) using its initial momentum and course altering thrusters. Their onboard AI will take over when theyre within range and with a sub-sentient computer make an intelligent course to their target and take evasive actions. Rocket is armored with Ultrachrome and Ion dispersing coating meaning it takes a decent volume of fire to destoy one. Due to evasive actions taken, turbolasers and capital grade weaponary not effective on the proton rocket. Tractor beams are an effective way to neutralize the rocket by holding it in place until its fuel burns away or blasting it while stationary.

An example of a minefield might be:
Economy: 50 Proximity Mines, 50 Sleeper Mines - Deployed 50% along standard paths to world from jump point, 50% at jump point itself and in surrounding ares.

Mine advantages: All Mines may be detected but due to their onboard Sensor Jamming they require 2 posts of stationary scanning by a capital ship to detect any mines within 100km. Moving craft cannot pick up these mines and risk damage if they move in a mined area.

Sleeper mines may well not hit first craft detected if the optical sensors across the whole field detect multiple enemies but may hit them at inopportune times.

Mine disadvantages: If set to combat mode, the mines at hyperspace points will detonate when any traffic which comes in their proximity approaches (since they have a fraction of a second to hit the vessels as they exit hyperspace) and so may destroy friendly inbound ships.

They may be neutralized by any sophisticated communications/slicing array attack, manually by individuals in vac suits dismantling them or using a weapon to do so, ideally in combination with a tractor beam owing to their small size.

Easily detectable (except sleeper mines) when being moved - The onboard ion drives aren't perfect and emit an energy source when on the move making them an easy target. Sleeper mines may be moved covertly but may be detected as other mines if they conduct more than 2 posts powered flight.




Senator Prentiss Cynum

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Senator for the Trade Federation
Chair of the Trade Commission
Chair of the Security Committee


Message edited by Senator_Cynum - Tuesday, 01 April 14, 8:08 PM
 
MikeDate: Saturday, 05 April 14, 3:32 PM | Message # 2
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I don't see any real issue yet with the Dedicated Defense Platform, and so approve.

I approve the HKD mines being customizable to any type of space mine, but deny sleeper mines (stealth tech) and the antimatter mines (used by the Empire).

Proton Rocket Mine- Ultrachrome seems extremely rare and anything crafted with it would likely be obscenely expensive. It's mentioned to reflect slugthrower and blaster rounds, but I don't see it being able to take repeated hits from a laser cannon, much less a turbolaser.

I'm going to deny this statement
Quote
Due to evasive actions taken, turbolasers and capital grade weaponry not effective on the proton rocket. Tractor beams are an effective way to neutralize the rocket by holding it in place until its fuel burns away or blasting it while stationary.
largely because someone can still blanket and area of space and be able to hit something that's evading, even if they have trouble tracking it, especially if the ship has droid gunners or assisted aiming. I'd also like to see a price tag on this. Pending.

Sleeper Mines- Deny, as I did on another request where you asked for them. Stealth tech is a no-go.


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Jamie_the_HuttDate: Saturday, 05 April 14, 7:45 PM | Message # 3
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I don't see how you can prohibit "stealth tech", turn off a ships powered systems and have it glide into the average system and only active sensors could pick it up. Look at ESB, the Imperial fleet expected to be able to glide undetected in by hyperspace jumping in further out... This is a fleet lead by Executor.

Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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MikeDate: Saturday, 05 April 14, 9:28 PM | Message # 4
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It's a personal take on things. By all means, if you want to do as you say and turn off a ship, you can do so and I can't say boo about it. Technically speaking though, it could be picked up from radiation on the jump in, or if it didn't glide from far enough out, heat could still be picked up. Or life signs, technically speaking. Point being, Jace has always had a ban on stealth items. Stealth mines of all things, I don't think we need.

As I mentioned elsewhere, if you want to paint it black and make it harder to spot visibly, that's fine and dandy.


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MikeDate: Wednesday, 16 April 14, 11:35 AM | Message # 5
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Anything else on this? If not, I'm going to end up closing it up with a few caveats and all.

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Jamie_the_HuttDate: Wednesday, 16 April 14, 1:43 PM | Message # 6
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Well as you wish I am happy to drop the stealth mines.

Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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Nephew to Jabba the Hutt
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MikeDate: Wednesday, 16 April 14, 3:35 PM | Message # 7
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Okay. Minus the stealth, just need a few questions answered (possibly).

Are you good on the caveat I placed, with the addition that it would take, say, for sake of argument, the combined fire of two fighters and/or two standard single point-defense cannons to take down one ultrachrome proton rocket?

Also, a price tag on the rockets, if possible, so anyone interested in buying can get in on it?


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Jamie_the_HuttDate: Wednesday, 16 April 14, 3:55 PM | Message # 8
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Just drop the missile to being able to absorb several laser cannon hits but nothing more then. So a TL would wipe it out.

Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel
 
MikeDate: Thursday, 17 April 14, 3:14 AM | Message # 9
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Sounds good.

Approve.


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Jace_VaritekDate: Tuesday, 22 April 14, 10:53 AM | Message # 10
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Wookieepedia says a "sleeper" (stealth) mine is difficult, but not impossible to pick up on sensors. By that description, aren't all of these "sleeper" mines because of the sensor jamming requiring 2 posts to detect them? If that's what we mean by "sleeper" mine, I'm actually fine with it. But if we truly mean a stealth mine that's undetectable, then I have to agree with Mike. I also agree with him that the wording of the statement—"Due to evasive actions taken, turbolasers and capital grade weaponry not effective on the proton rocket"—is just a bit too strong, and I support the change in phrasing.

Jace Varitek
 
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