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The Iron Guard- Ship Request
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| Alyn_Stark | Date: Saturday, 23 November 13, 11:55 AM | Message # 1 |
 Colonel
Group: Users
Messages: 194
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| Background: The Iron Guard began as a protection detail of twenty-five men in Alyn Stark's great-great-grandfather's time. Highly trained in defense, these men were Lorrdian natives who served as a personal guard and final line of defense between the Lord Stark and any threat. Down the years, the number has grown significantly, rounding out at an even thousand by Alyn Stark's birth. What was formerly an exclusive, best-of-the-best elite unit, only open to Lorrdian natives became open to outsiders as well; mercenaries willing to sign a lifetime contract, espionage and intrusion experts, slicers, combat observers and all manner of useful beings, including Echani, Arkanian and Mandalorian soldiers. The Iron Guard turned from a small protection detail to the Lord of House Stark's private army; something not forbidden under Lorrdian law, for the Ruling Houses all armed and fielded their own 'private defensive forces' that would assist and serve as part of the military as elite units in times of war.
In its current incarnation, the Iron Guard, with combat tutors from a number of warrior races, act almost as a PMC, though unofficially. Safeguarding 'Lorrdian interests' and Stark's own business and personal assets, the Iron Guard go through some of the toughest training imaginable, with many of its Lorrdian members attending schooling through Lorrdian grants.
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Designation- Azure Mist Ship Classification- Akira-class cruiser (unique) Vessel Designer- Lorrd Engineering (in conjunction with Vigilance Defense Systems) Vessel Constructor- Lorrd Engineering, Shipwrights Division Production Cost- 25,000,000 credits Length- 475 meters MGLT- 60 Armament- - 1x Prow heavy turbolaser (feeds directly from main reactor)
- 12x Heavy turbolaser cannon (arranged into four turrets of three; 2x port/starboard frontal; 2x port/starboard midships)
- 12x Turbolaser cannon (arranged into four turrets of three; 2x dorsal mid-rear; 2x ventral mid-rear)
Shielding- 1600 SBD Hull- 608 RU Hyperdrive[list ]Class 1 Class 10 (backup) Engine Units- - 6x Lorrd Engineering Series 916 (LE-916) Ion Engines (equivalent to Galaxy-15 ion engine)
Compliment- - 24x R-41 Starchasers (or equivalent-size fighters)
- 24x Nighthound-class transports
Special Equipment - Advanced Vigilance Defense Systems Sensor Package (capable of tracking up to two-hundred targets within 1 AU; passive tracking/detection of targets 10m or larger up to 2 3 AU distant)
Crew- - 475 (standard)
- 112 (minimum)
- 300 passengers
Information- The Azure Mist is the unique flagship of the Iron Guard, acting as chief transport for the bulk of its forces and mobile living area. Battle-wise, it's role is to punch through the line of an invading (or defending) fleet to allow its dropships access to the surface of a planet, another ship or a battlestation. The ship suffers from a marked lack of anti-fighter weaponry, which is expected to be offset by the 'ramp-drop style' hangars in the mid-ventral portion of the ship that allow quick access to the ship's lower hangar decks.
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Designation- Kinyov Hammer and Frezen Blade Ship Classification- Balor-class frigate (unique) Vessel Designer- Lorrd Engineering (in conjunction with Vigilance Defense Systems) Vessel Constructor- Lorrd Engineering, Shipwrights Division Production Cost- 13,000,000 credits each Length- 195 meters MGLT- 60 Armament- - 2x Heavy turbolaser cannon (turreted, dorsal mounted))
- 2x Ion cannon (turreted, one starboard aft; one port aft))
- 5x Quad laser cannons (one dorsal mid, one port/starboard fore, one port/starboard aft)
Shielding- 600 SBD Hull- 450 RU Hyperdrive - Class 1
- Class 10 (backup)
Engine Units- - 5x Lorrd Engineering Series 728 (LE-728) Ion Engines
Compliment- - 12x Cutlass-9 patrol fighters (or equivalent-size fighters)
- 12x Nighthound-class transports
Special Equipment- - Prototype Vigilance Defense Systems Jamming Suite (mounted on tower, midships. Consists of six separate emitters that have a 60% chance to jam 'known' warheads (standard Star Wars), resulting in either shutdown or explosion, and a 30% chance to jam 'unknown' warheads (custom designs). Damage to the emitters will overload and shut down the suite.
Crew- - 150 (standard)
- 20 (minimum)
- 150 passengers
Information- The pair of Balor-class frigates that were constructed in tandem with the larger cruiser were designed with an escort role in mind, to protect, to act as fighter coverage, skirmishing line and to chase down and destroy or capture smaller threats. While each individual frigate is capable of patrol or escort duties, these three ships were built to operate at their best when utilized together. Fast and agile are the keywords when describing these vessels.
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Designation- KR-91N 'Nighthound' Ship Classification- Trans-atmospheric gunship/troop carrier Vessel Designer- Lorrd Engineering (in conjunction with Vigilance Defense Systems) Vessel Constructor- Lorrd Engineering, Shipwrights Division Production Cost- 3,000,000 credits Length- 15 meters MGLT- 50 Atmospheric Speed- 900 km/h Armament- - 1x Heavy laser cannon (under chin)
- 1x Blaster cannon (rear mounted)
Shielding- 250 SBD Hull- 110 RU Hyperdrive Engine Units- - 2x Lorrd Engineering Series 229-S (LE-916S) Ion Engines
Compliment- - Normal configuration-
- 1x Powered armor (ingress/egress via rear hatch)
- 4x Troopers
Secondary configuration- Crew- Special Equipment- - Multi-spectrum sensor suite with 3 km visual range
- Chaff/flare pods
- Jamming suite w/FLIR pod.
Information- The Nighthound-class dropship is a blend of speed and armor. Sacrificing heavy firepower and space for armor, shields and engines, the Nighthound's primary mission is to land its compliment swiftly, efficiently and then return to do it again. While not intended for direct combat, the Nighthound, nonetheless, can act as a gunship or fire support in space or planetside. Unfortunately, the ship does come with a very high price tag for its specialty.
Alyn Stark Lord of House Stark Governor of Kinyov Province Owner, Stark Unified Defense (presumed) Owner, Lorrd Engineering (presumed)
Message edited by Alyn_Stark - Monday, 14 April 14, 8:41 AM |
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| Jamie_the_Hutt | Date: Tuesday, 11 February 14, 9:47 PM | Message # 2 |
 Major general
Group: Users
Messages: 295
Status: Offline
| I do have a couple of thoughts/questions I'd like to hear your take on... Before I go and make any decisions.
- It's "acting almost as a PMC"; in Republic legal terms is it a PMC or is it a private army? I feel like the shock at the Trade Federation having such a well equipped private fleet is somewhat undermined by a sub-planetary ruler openly having a private army. For example; in books about the prequel period a big hullabaloo is made about the TradeFed arming ships heavily.. I'd be fine with it being an illegal private fleet to an extent though.. So long as supply issues were explained etc
- Will this be used alongside Lorrd's PDF or Kol Huro's Fleet? I think if it is going to be so used there ought to be considered as part of the Lorrdian or Kol Huro Military and considered alongside their requests? If they aren't going to be used together then I would find the fleet easier to accept, however, seeing what is effectively three closely aligned military forces belonging effectively to Lorrd (i.e. it's government, it's noble's pet fiefdoms and it's nobles personal army, then I have a reservation) gives me worries about separation of powers and conflicts of interest. Certainly if the fleet is going to be used alongside Lorrd's (which is hyperspace mobile) it would need to be heavily cut down or the Lorrd Military heavily cut down. I think this is an effective attacking force, especially to attack small outposts in the Outer Rim; so it provides Lorrd with the ability to both attack and defend itself simultaniously and effectively, despite it being a relatively obscure (even if it is militarist) Outer Rim world... I'd like to see some proportionality, Lorrd isn't the USA, Russia, China, Britain or France of the RP, it's a small interest probably ranking around Ethiopia or South Sudan compared to the big core interests or conglomerates and it's influence shouldn't be exaggerated.. the Republic also isn't willing to tolerate extensive militarism as per the Yinchorri incident and I think this should be born in mind. Your thoughts?
- Please lay out to me the funding for these ships and their maintenance, where it all comes from and if the people Stark rules over are aware of this all? Seems like an expensive extravagance for a lord of one desert province to have himself a fleet of actual capital ships and an army separate from what I presume pass for checks and balances on Lorrd... not to mention the people at large...
Jamulon Desilijic Tiure
known as "Jamie the Hutt"
_____________________ Bey of the Cygnus Star Empire Nephew to Jabba the Hutt Associate Member of the Hutt Cartel
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| Alyn_Stark | Date: Wednesday, 12 February 14, 9:57 AM | Message # 3 |
 Colonel
Group: Users
Messages: 194
Status: Offline
| Perhaps PMC was the wrong term to go with, and if I misused it, that's on me.
In regards to the Trade Federation, it is a much, much, much larger entity with massive ships and droids, et al. Now, while the Trade Federation is its own deal, I have mentioned hereabouts (I shall endeavor to find the post), where each of the Ruling Houses commands a small 'house guard' force never to exceed one thousand personnel. I see this being far more acceptable, seeing as how it is judged on a planetary scale. Furthermore, I don't see any need to mention House Garth or Volmen's own private armies outside of mentioning for story purposes (i.e. no write-up, etc. for them) simply because they exist. Granted, I could go more in depth and revamp the entire Lorrdian defense fleet and structure, but I think that would only confuse things more.
The Yinchorri incident occurred in 33 BBY, which we are playing well before, if I recall correctly. As such, it has no actual affect on our timeline as of yet. Now, granted, I can see where these three ships could be utilized, as you say, in defense of Lorrd or Kol Huro, etc, and unfortunately, I don't have much of an actual defense against that, save for a caveat of sorts in which these ships are stationed sufficiently far from either area so as to have a response time of at least 3-5 days, if that's acceptable. It effectively curtails the ability to use these ships as a quick-bolster unit. From an in-RP standpoint, utilizing these ships to further Lorrd's interest would actually reflect badly on Stark himself, as that would be crossing the lines between personal use and the greater Lorrdian whole. Does that make sense?
As you can see mention of here, Stark is more than just the lord of a desert province, as you say. He has a major hand in a number of areas and the family is 'old money' so to speak. Granted, I haven't had time as of late to put in place all of Stark's revamped history (which I shall do, never fear!), but the point being that, if it helps, funds were set aside by Stark's ancestors to keep this group operational from their own personal profits.
Alyn Stark Lord of House Stark Governor of Kinyov Province Owner, Stark Unified Defense (presumed) Owner, Lorrd Engineering (presumed)
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| Jamie_the_Hutt | Date: Monday, 10 March 14, 4:15 AM | Message # 4 |
 Major general
Group: Users
Messages: 295
Status: Offline
| Consolidated into the Main Lorrdian Defense request.
Jamulon Desilijic Tiure
known as "Jamie the Hutt"
_____________________ Bey of the Cygnus Star Empire Nephew to Jabba the Hutt Associate Member of the Hutt Cartel
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| Alyn_Stark | Date: Monday, 10 March 14, 9:56 AM | Message # 5 |
 Colonel
Group: Users
Messages: 194
Status: Offline
| Still like to wait for Jace to weigh in on this one, if possible.
Alyn Stark Lord of House Stark Governor of Kinyov Province Owner, Stark Unified Defense (presumed) Owner, Lorrd Engineering (presumed)
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| Jace_Varitek | Date: Tuesday, 11 March 14, 6:16 PM | Message # 6 |
 Major general
Group: Administrators
Messages: 332
Status: Offline
| From the Kol Huro request:
Quote The ships listed there are sort of a blurred line between Stark's commercial enterprises and Lorrd's defensive emplacements.
I mentioned in another post how this blurring of whose ships are whose isn't really desirable. Neither, honestly, is this:
Quote the Iron Guard, with combat tutors from a number of warrior races, act almost as a PMC, though unofficially. Safeguarding 'Lorrdian interests' and Stark's own business and personal assets
There really needs to be a clear delineation of which ships are at Lorrd's disposal and which ships aren't.
Quote Will this be used alongside Lorrd's PDF or Kol Huro's Fleet? I think if it is going to be so used there ought to be considered as part of the Lorrdian or Kol Huro Military and considered alongside their requests? If they aren't going to be used together then I would find the fleet easier to accept, however, seeing what is effectively three closely aligned military forces belonging effectively to Lorrd (i.e. it's government, it's noble's pet fiefdoms and it's nobles personal army, then I have a reservation) gives me worries about separation of powers and conflicts of interest. Certainly if the fleet is going to be used alongside Lorrd's (which is hyperspace mobile) it would need to be heavily cut down or the Lorrd Military heavily cut down.
This I agree with completely.
Quote I can see where these three ships could be utilized, as you say, in defense of Lorrd or Kol Huro, etc, and unfortunately, I don't have much of an actual defense against that
I have a suggestion: simply remove any connection with Lorrd. You could RP this Iron Guard to your heart's content if you replaced the word "Lorrd" with some other planet—maybe another planet that Stark has influence on. However, then it wouldn't be able to serve multiple masters (i.e. Lorrd, Stark, etc., which is not desirable).
I know you intend this to be sort of an "in-house" military force that is traditionally called upon to defend Lorrd when necessary. Let us then consider a similar example: Vjun. In AGW, Vjun's government was also made up of ruling houses who had their own military forces which combined (when necessary) to form Vjun's total fleet. However, these forces were all listed as part of "the Vjun Armada." Which ships belonged to which Houses was up to Bernard Oriel. Management's concern, then as now, was and should be on the total number of ships a planet has at its disposal.
So if this is going to be Lorrd-related, I think it should indeed be incorporated into a single Lorrd/Kol Huro request, and that would most likely mean a reduction in other ships that Lorrd has.
Jace Varitek
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| Jace_Varitek | Date: Monday, 31 March 14, 6:14 PM | Message # 7 |
 Major general
Group: Administrators
Messages: 332
Status: Offline
| Okay, so everything I said still being said, it's necessary to weigh in on the ship designs here. In short, I APPROVE of them all, and your forces numbering about a thousand.
Really, Jace? For once, it's really that simple?
No. Are you―Seriously? Get out of here. Of course it's not that simple.
I approve of your ships with the following caveats.
Quote the Iron Guard, with combat tutors from a number of warrior races, act almost as a PMC, though unofficially
As Jamie said, this needs to definitely not happen. Nothing resembling a PMC function, please. They serve House Stark and its interests.
Quote Special Equipment
* Advanced Vigilance Defense Systems Sensor Package (capable of tracking up to two-hundred targets within 1 AU; passive tracking/detection of targets 10m or larger up to 2 3 AU distant) * Prototype Vigilance Defense Systems Jamming suite (mounted on tower, midships. Consists of twelve separate emitters that have a 60% chance to jam 'known' warheads (standard Star Wars), resulting in either shutdown or explosion, and a 30% chance to jam 'unknown' warheads (custom designs). Damage to the emitters will overload and shut down the suite. * Shielded and redundant circuitry, pulse-modulated circuits and cap drains to channel EM radiation away from vulnerable systems (greatly reduces effects of ion weaponry) * Cannon reactor shunt, allowing for allocation from all systems directly to the main cannon. This enables the prow cannon to fire a 'super-charged' shot, at the effect of reducing shields by 75%, but greatly increasing the damage output of the weapon. * Directional control vanes, located at the rear of the vessel and two in number, can allow the ship to make quick course corrections, often allowing it to 'slip' and evade certain types of fire or oncoming vessels.
Choose one of these, please. Same with the Balor-class. I've made my case on this before.
Quote Jamming suite w/FLIR pod.
Don't know what this is. Got no results on Wookieepedia. Please in the future explain what things are instead of not explaining what things are.
Jace Varitek
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| Alyn_Stark | Date: Monday, 31 March 14, 6:32 PM | Message # 8 |
 Colonel
Group: Users
Messages: 194
Status: Offline
| Sorry, sorry. Few mix ups here that never got officially stated.
First: The Iron Guard are not a PMC. As was decided, each House's forces serve that house and its interests.
In regards to the specialized equipment, there are a few problems, especially with the Akira-class. The vanes at the bottom of the ship, for example, are obviously too small to be solar sails, and even if they were, could hardly help power a ship of that size. I'd be willing to drop the reactor shunt; merely threw that in as a drawback that could be exploited in battle. As well, with the jamming suite mounted on the vessel, if that is removed, we're left with a tower that's probably going to have to be converted into some type of cannon or launcher.
I'd be willing to downgrade the Balor-class to having the Vigilance sensor package and drop the jamming suite, reinforcing the Balor-class' need to have the Akira nearby for best performance, and vice versa. My question though, is why all vessels can't keep the shielded and redundant circuitry. The more I've thought about it, the more it seems each vessel producer has a 'signature' it offers in its lines, be it shape or arms loadout, etc. Providing management doesn't have an issue with something designed to give ion cannons a tougher time, I'd like that to be noted as Lorrd Engineering's 'signature' inclusion for all of its vessels, if possible.
The jamming suite is simply a jammer, while FLIR refer to Forward Looking Infrared. Also, a company of the same name, but that's just random trivia.
Alyn Stark Lord of House Stark Governor of Kinyov Province Owner, Stark Unified Defense (presumed) Owner, Lorrd Engineering (presumed)
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| Jamie_the_Hutt | Date: Friday, 04 April 14, 6:52 AM | Message # 9 |
 Major general
Group: Users
Messages: 295
Status: Offline
| So they're not some kind of state secret now? I'm more likely to approve now.
Are they being built Or do you request them already done?
Jamulon Desilijic Tiure
known as "Jamie the Hutt"
_____________________ Bey of the Cygnus Star Empire Nephew to Jabba the Hutt Associate Member of the Hutt Cartel
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| Alyn_Stark | Date: Saturday, 05 April 14, 3:20 PM | Message # 10 |
 Colonel
Group: Users
Messages: 194
Status: Offline
| These were never really a state secret. They are prototype ships (that would have already been produced) in preparation for testing prior to considering a production line.
Alyn Stark Lord of House Stark Governor of Kinyov Province Owner, Stark Unified Defense (presumed) Owner, Lorrd Engineering (presumed)
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