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Mandalorian Carrier Stats
Jamie_the_HuttDate: Saturday, 09 November 13, 4:12 PM | Message # 1
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I'd like to request all current ships of the generic name Mandalorian Carrier become switched to being this ship and these stats. So there's no ambiguity. Essentially it's a larger, carrier/landing ship centered design based on the Dreadnaught-class Heavy Cruiser (of Mandalorian origins)

Vengeance-class Mandalorian Carrier




Vengeance-class Mandalorian Carrier

The Vengeance-class Mandalorian Carrier was pioneered in the centuries after the Republic atrocities launched against their worlds. They took many of the design aspects common in Mandalorian ships (especially those incoporated into the Dreadnaught-class Heavy Cruiser) and outfitted a specialist assault carrier. While she does pack a fierce punch, the Mandalorian Carrier is not a line cruiser, and should avoid engaging these more heavily armed vessels.

What the Vengeance-class Mandalorian Carrier excels at is quickly launching and being able to support a landed army in the field, as well as being able to provide that force with close air support from it's fighters and orbital artillery from it's Bombartdment Cannons.

Length: 800m
Weapons:
6 Dual Turbolaser Turrets
6 Quadlasers
6 Ventral Bombardment Projectile Cannons - Allows precision or carpet bombardment of large areas belonging to the enemy, perfect for breaking through a defensive line, fortification wall or flattening an advancing division. Only able to file Space-Surface accurately.
Speed: 15 MGLT
Hyperdrive: Class 2 (if not configured to Ruusan Regulations), Class 5 (if configured to Ruusan Regulations)
Complement: 40 transports, 24 fighters
Hull: Equivalent to Dreadnaught-class heavy cruiser
Shields: Equivalent to Dreadnaught-class heavy cruiser
Minimum crew: 7,500
Passengers: 3,000 troops
Cargo capacity: 9,000 metric tons
Consumables: 2 years


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

_____________________
Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel


Message edited by Jamie_the_Hutt - Saturday, 09 November 13, 4:14 PM
 
Jace_VaritekDate: Monday, 11 November 13, 0:29 AM | Message # 2
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Personally, I think this is fantastic. Just a couple of things; if you could specify light, medium, or heavy turbolasers, that'd be good; the projectile cannons you refer to are known to be mounted on starfighters, so the idea of them hitting targets on a planet's surface from orbit seems unlikely. Rather than being effective only from space to a planet's surface, I'd rather see them only effective at low altitude, well inside a planet's atmosphere; 800 meters is perhaps a bit long, isn't it? And 7,500 crew seems rather high. Can you come up with a "minimum crew" figure for this ship?

Finally, since Strill Varad is currently and likely to remain the only operator of this class of ship in the RP, I invite him to share any comments or concerns he has about these statistics.


Jace Varitek
 
Jamie_the_HuttDate: Tuesday, 12 November 13, 1:39 AM | Message # 3
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7500 is based on the crewing requirements of the Dreadnaught class... Takes a lot of people to maintain dozens of transports, fighters and armoured vehicles, plus all the support and catering services for the warriors

Projectile cannon is just the generic page. I imagine they'd be somewhere as powerful and large as the "Big Bertha" German guns of World War I but with the ability to fire shells with smaller explosive charges too (penetrators for example) along the lines of a modern 105mm rifled tank shell in power.

800 m is based on the space necessary to accommodate the number of landing ships listed, and fighters etc.

And I'm amenable to the gun requiring the ship to be in extremely low orbit, around a thousand km for accurate fire. Up to 10,000 km just to carpet bomb shells with about a 10km variance from the target accuracy.

Added (11 November 13, 11:34 PM)
---------------------------------------------
Think less overpowered versions of these.

Added (12 November 13, 1:39 AM)
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So for the guns

Mandalorian Bombardment Cannon

The Mandalorian Bombardment Cannon is only capable of firing Space-Surface (unless a ship happened to be unlucky enough to be right below it) it fires best and most accurately at low orbits well within the atmosphere and while the ship is stationary. Sheer size of shell/magazine/turret/cannon mean this weapon would never be effective as a capital ship vs capital ship weapon. It could, however, be mounted as a ground-based application to target other surface targets or static orbital ones.

Manufacturer: MandalMotors
Price: 250,000 Republic Credits (Each shell circa 500 credits for HE shells, more expensive for other types)
Barrel Length: 6m
Barrel calibre: 40cm
Rate of Fire: 12 Rounds a Minute (autoloads shells from fitted gun magazine, meaning a faster ROF)
Magazine Size: 12 Rounds (10 Minute Reload time, 3 spare magazines carried aboard per gun)
Range (if the ship is moving "Accurate to" figure multiplied by 100):
Accurate to 1m: 160km
Accurate to 10m: 500km
Accurate to 100m: 1,000km
Accurate to 10,000m: 2,200km (extreme range)

Shell types (One may not mix shell types within a magazine):

Ground Support Shells (usually not used at longer ranges) able to be precision aimed by Mandalorian troopers or vehicles to hit strong points and enemy vehicles.
High Explosive; Maximum yield 20 ton TNT Equivalent may be adjusted down to 10kg.
Kinetic Penetrator; Carrying a charge of 10kg TNT Equivalent, with a shield disruptor on the tip, able to penetrate 20m of Duracrete and Theatre Shields with circa 1/12 shots, this is by randomly adjusting the deflector shield settings to common harmonics and disrupting those, while the majority of the time thus this won't work, it can occasionally score a hit through shields. 

Initial (pre-landing) Bombardment Shells designed to spread fear, chaos and terror before the Mandalorians arrive. Often used at the longer end of the range where accuracy matters less since theyre mass-destructive anyway.
Dispersal Munition; payloads of 500 10cm sphere submunitions, scattered over around 1km x 1km
- Gas Submunition: Carrying gas of whatever variety desired.
- Fragmentation Submunition: Carrying explosive charges encased in shrapnel material.
- High Explosive Submunition: Carrying thermal detonators.
- EMP: Carrying EMP Ion charges.

Defensive Shells
Flak; used as a last ditch anti-fighter defense and can fill the space below the ship with shrapnel (only really effective against unshielded fighters).
Blanks: Blank shells could in theory be fired simply to cause the guns to recoil and turn the ship slightly faster in an emergency.


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

_____________________
Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel


Message edited by Jamie_the_Hutt - Thursday, 28 November 13, 4:52 PM
 
Jace_VaritekDate: Tuesday, 26 November 13, 5:47 PM | Message # 4
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This was about to be approved, but now I have a lot more to read...

Jace Varitek
 
Jace_VaritekDate: Tuesday, 24 December 13, 8:54 PM | Message # 5
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I seem to have made some obnoxious posts that I don't remember late on the night of the 26th and the morning of the 27th of November. Re-reading these posts now, including the one above, I want to tell that gentleman to either post on requests or don't, but good heavens don't whine about it so petulantly. So I apologize on behalf of that gentleman, who I assume must have been seriously sleep-deprived when he made the above post. He's no longer here to defend himself though, so I'll say no more.

So! Let's have another look at this request.

Hmm, I do rather question whether this much information is necessary. I also admit to not understanding what these "accurate to" statistics mean. The kilometers refers to its distance from the target, does it? Oh yes, I see now it's under "Range." I can't really claim to have a good grasp about how accurate or inaccurate that is, but the principle of decreasing accuracy at increasing distance is one I can get behind. And the rest of it looks reasonable enough, or varying degrees of reasonableness at least. So the request remains APPROVED, though I'm going to reserve the right to deny the use of some of that ammunition, such as the kinetic penetration rounds, in the future depending on how it's used in the RP.


Jace Varitek
 
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