Ambassador_Kruus | Date: Sunday, 21 April 13, 7:18 AM | Message # 1 |
 Sergeant
Group: Users
Messages: 30
Status: Offline
| Management suggestions
Lets keep the lid on large numbers of ships, or big ships. Plz?
Lets take the time to google ships so you can discover there's no stats before them before approving? Only going to cause problems down the road, if there's no stats just have the person say it is the same as another ship which is comparable and state which they've picked.
Lets bear in mind the cash and technological level of expertise required to operate a given class. E.g. Much more for a purpose built corvette than a modified freighter based off a common model. Operating costs should play a factor not just ability to afford the initial outlay. Fighters in modern times often cost 20-33% of their cost in maintenance annually if used regularly. Technology requiring precision handling (say a Vulture droid) are simply not viable or cost effective in comparison to say a Z-95 Headhunter that is cheap to repair, robust and with a better pilot.
As a suggestion, I'd like to see a situation where there is an assumption of "mediocrity in NPCs" - that is to say I think that NPCs should not possess abilities dramatically out of the ordinary. I would apply this to things like: Force use, high level martial arts skills (Teras Kasi etc), membership of elite canonical organisations (Mandalorian Supercommandos, Sith Cults, etc unless you're playing that group specifically). This is just a pipe dream, but to me these are meant to be special and exceptional things, memberships and skills - I'd prefer to see them confined to PCs if we could, unless demonstrably appropriate. Clearly there have to be exceptions but something it would be good to see some self-restraint on.
Oh and keep tech period! Haven't seen this not happen but I can't say it enough, there should be a principle of mediocrity in new designs here too I think. Too many classes back at AGW slipped though (admittedly some from me) with wholly inappropriate stats. Carl is pretty much the exemplar here (is he over on the new comm?) designing ships which are rarely if ever over the top.
Player suggestions
On Droid Fighters
A note of caution about Droid fighters Minimise use of Droid Fighters (they cause a lot of ooc disputes when used) unless you're a faction which should logically use them. Bear in mind these need constant maintenance and a supply chain to stay operative.
People who probably could justify using Droid fighters - Trade Federation or affiliated groups. - The Republic (trade fed donated) - Groups being supported by the Trade Federation. - Anyone who canonically uses them.
People who probably can't justify it: Mercenaries Pirates Criminal groups (unless friendly with the Trade Fed etc)
And frankly, Organics are better by a long stretch in this period than droid starfighters (arguably changes in the Clone Wars a bit). Also cheaper to maintain as there are less moving parts on organic piloted ships, parts usually interchangeable and common.
On organisation specific forces.
If a ship is demonstrably produced by and for one faction, other groups who want them should give a good reason why they've got them.
For example Lucrehulks shouldn't appear outside of TF hands in general (and not really ever in a fleet - they should be left largely as freighters)
Jedi starfighters shouldn't appear outside Jedi hands in general.
Lightsabers likewise
Mandalorian armour likewise
On assuming a ship is a class widely available or produced.
Certain classes of armed merchantmen exist which we're constructed in small numbers for a given conflict. I don't think they'd be sold on as armed merchantmen rather they'd be stripped back to their original freighter status and sold. This allows you to innovate and arm them yourselves instead of following a template which was never a true class.
Picking a merchant craft and arming it yourself is really satisfying and gives things an individual touch. I designed GR-75 Q-Ships for the Dantooine resistance and they really were neat and effective.
Also, lots of rebellion era ships are around in this time too; why not consider some of these as they're generally small and not awfully over-armed. Kudos to Malum for picking some good solid ships from the later period also around now.
Protips for ships that are worth using but often aren't used in the RP much.
The Muurian Transport (listed as rebellion era but that's just when it first appears so you could justify having it or a predecessor now) is perfect for small worlds, Criminals, Civilians, Smugglers, Pirates or Mercenaries and a better alternative to the Gozanti all around (probably more expensive too).
The Action-class Line are well protected and easily modified with a basic armament (don't go over the top and turn them into an Interceptor-class though!) for a low cost. More affordable than real capital scale ships. Also great as Q-Ships. Use standard common corellian parts so easy and cheap to renovate, repair and maintain.
Luneray Kruus Jr. ______________________ Diplomatic Consul to the Outer Rim Territories Expansion and Incorporation Advisor
|
|
| |
Cyrida_Tikkit | Date: Sunday, 21 April 13, 2:42 PM | Message # 2 |
 Sergeant
Group: Users
Messages: 30
Status: Offline
| I'm here. I'm the guy with a Lucrehulk full of Jawas. I dont foresee myself though doing any new ship designs on the site or making a company as I had before. Honestly set ups like that fit better in an open galaxy style, rather than a defined state as this site is. Though I have to agree on the tech side. Keep it period and keep them sensible and reasonable within a set limit.
Cyrida Tikkit Clan-Chief of Clan Tikkit
|
|
| |
Ambassador_Kruus | Date: Sunday, 21 April 13, 3:58 PM | Message # 3 |
 Sergeant
Group: Users
Messages: 30
Status: Offline
| I like the Jawa idea. Very sympathetic to it, I did the same (bizarrely) many years ago in another RP. I think the older Lucrehulk makes more sense since theyve long been sold out of the trade fleet and means it's not an issue for the Trade Fed. The older Lucrehulk isn't used anymore and is just a little smaller. The stats you posted for it were very reasonable and I'd have no problem with them at all. I was worried I might feel obliged to try and retrieve a new model one, but the older one is fair game. Someone crashed one into the sea to make a city so repairing on in space is reasonable in comparison!
Luneray Kruus Jr. ______________________ Diplomatic Consul to the Outer Rim Territories Expansion and Incorporation Advisor
|
|
| |
Jace_Varitek | Date: Monday, 22 April 13, 1:39 AM | Message # 4 |
 Major general
Group: Administrators
Messages: 332
Status: Offline
| Phrased the way it is, there's nothing here I don't agree with.
Jace Varitek
|
|
| |