|
TDF "Hive" Picket/Patrol Line
|
|
| Senator_Cynum | Date: Friday, 09 May 14, 6:24 AM | Message # 1 |
 Lieutenant colonel
Group: Users
Messages: 103
Status: Offline
| The "Hive" Picket Fleet Line 
The "Hive" Line is to be produced quietly (although legally) to allow a surge in security within the Outer Rim without the heavy cost of the Kuari Warships they often field or the arming of further Lucrehulk-class Freighters (which has the risk of provoking out in the rim). They can refuel inside any Lucrehulk-class Freighter, and hide within any smaller craft, and allow the Republic to withdraw ships from the Outer and Mid Rims while security of the Outer and Mid Rims actually demonstrably increases.
Number requested: Non-specific. Maximum to be assembled for a "Swarm" would be a half dozen of mixed craft for a pre-organized stakeout or attack. As standard the ships patrol individually on long patrols, often waiting patiently at hyperlane stopping points powered down waiting for months on end for pirate raid. Not used alongside conventional ships partially due to the wish to promote the mystery of the designs and also because they're the picket that would warn big TDF assets of dangerous areas to allow the big guns to come in. Use would be approved on a case by case basis on any more than a handful being used in a single encounter.
The "Hive" Line
The Wasp-class Armed Picket Type: Picket/Interdiction Ship Scale: Capital Length: 210 meters
Crew: 4 (Bridge Crew - In suspended animation via an entropy field until combat is detected), only bridge section of ship is pressurized.
Droid Command Crew (Able to operate autonomous of control computer): 2 GD16-series pilot droid, 1 R1 Astromech Droid, 1 OOM Command Droid Droid Maintenance Crew (operate by control computer instructions: 120 Droid Anti-Boarding Swarm: 40 Fastlach-class Security Droids concealed under deck plates, roof grilles or air vents to suprise borders lethally. Scattered across the ship's corridors steadily more and more densely as you approach the pressurized crew area. Cost: Not for sale Passengers: 12 Cargo Capacity: 100 Tons Consumables: 18 months Hyperdrive: Class 1.5 Backup: Class 10 Sublight: 50 MGLT Nav Computer: yes Hull: CR90 equivalent Shields: 50% stronger than CR90 shields.
Weapons: 2 Quad Turbolaser Cannons 1 Dual Heavy Ion Cannon 6 Point Defense Laser Cannons 2 Tractor Beam Projectors
Special Feasures:
Extremely High power Communiations and Sensor Array: Renders jamming extremely problematic for anything less than a Dreadnaught size ship, allows detection of ships arrival and class several seconds before they arrive in an area if active. Also allows extremely accurate gunnery. However, once shields are down this is an exceptionally easily destroyed or ionized component.
SIlent Sentry: When sensors on passive, the crew are in stasis and the ship is simply on Sentry with most systems powered down, it is sufficiently low-powered to require a full post of military sensor activity to detect them at long and intermediate ranges.
Compliment: 36 Scarab-class Droid Starfighters
The Hornet-class Armed Picket Type: Gunship/Interdiction Craft Scale: Capital Length: 180 meters Crew: 4 (Bridge Crew - In suspended animation via an entropy field until combat is detected), only bridge section of ship is pressurized. Droid Command Crew (Able to operate autonomous of control computer): 2 GD16-series pilot droid, 1 R1 Astromech Droid, 1 OOM Command Droid Droid Maintenance Crew (operate by control computer instructions: 150 Droid Anti-Boarding Swarm: 30 Fastlach-class Security Droids concealed under deck plates, roof grilles or air vents to suprise borders lethally. Scattered across the ship's corridors steadily more and more densely as you approach the pressurized crew area. Cost: Not for sale Passengers: 12 Cargo Capacity: 100 Tons Consumables: 18 months Hyperdrive: Class 1.5 Backup: Class 10 Sublight: 60 MGLT Nav Computer: yes Hull: CR90-class equivalent Shields: DP20-class equivalent
Weapons 3 Quad Turbolaser Turrets 2 Dual Turbolaser Turrets 1 Heavy (Short range fast firing) Turbolaser Turret (1) Point Defense Laser Cannon (5)
Special Features: Silent Sentry: When sensors on passive, the crew are in stasis and the ship is simply on Sentry with most systems powered down, it is sufficiently low-powered to require a full post of military sensor activity to detect them at long and intermediate ranges.
The Kreetle-class Gunboat Type: Trade Lane Protection Gunboat Scale: Capital Length: 50m Crew: 2 (Bridge Crew - In suspended animation via an entropy field until combat is detected) Droid Command Crew (Able to operate autonomous of control computer): 1 GD16-series pilot droid, 1 http://starwars.wikia.com/wiki/R1-series_astromech_droid Droid Maintenance Crew (operate by control computer instructions: 20 Cost: Not for sale Passengers: 4 Cargo Capacity: 10 Tons Consumables: 1 year Hyperdrive: Class 2 Backup: Class 12 Sublight: 75 MGLT Atmospheric: 800 kph Nav Computer: yes Hull: YT2000 Shields: YT2000
Weapons 2 Heavy Laser Cannon Turrets 2 Ion Cannon Turrets 1 Turbolaser Cannon (forward)
Weaknesses
Arguably vulnerable to slicing attacks, especially if crew is in stasis. Heavy Gunnery controlled mostly by the ships computers is not as reactive as organic controlled gunnery and has to be told to stop firing. I.e. Quad turbolasers will keep firing if told to fire on a given ship until there's no target left, so concentration needs to be applied at all time to ensure weapon systems arent causing severe damage to say, something youre trying to capture. Hulls are not truly suitable for line combat and the ships are reliant upon their deflectors to protect them.
Essentially, these are what they say on the tins, anti-pirate pickets, skirmishers along the lines of the discril-class with the intention of driving off pirates but without being a true line ship. Their place is not in a proper battle and they'd suffer badly if they tried to make it there.
Senator Prentiss Cynum
____________________ Senator for the Trade Federation Chair of the Trade Commission Chair of the Security Committee
Message edited by Senator_Cynum - Friday, 09 May 14, 10:07 AM |
| |
|
|
| Mike | Date: Friday, 09 May 14, 8:02 AM | Message # 2 |
 Major general
Group: Moderators
Messages: 342
Status: Offline
| On hold until other requests get deal with.
Moderator Extraordinaire Also good at baking
|
| |
|
|
| Jamie_the_Hutt | Date: Thursday, 15 May 14, 3:52 PM | Message # 3 |
 Major general
Group: Users
Messages: 295
Status: Offline
| Then I propose commencement upon them since we're looking at other new designs now.
Jamulon Desilijic Tiure
known as "Jamie the Hutt"
_____________________ Bey of the Cygnus Star Empire Nephew to Jabba the Hutt Associate Member of the Hutt Cartel
|
| |
|
|
| Emir_Kadram | Date: Wednesday, 21 May 14, 1:35 AM | Message # 4 |
 Lieutenant
Group: Users
Messages: 57
Status: Offline
| Rarp? Other designs posted since have been addressed?
Emir Schmuel Kadram
_________________ Techno Union Mission for the Senate, Representative Junior Director of Diplomatic Relations, KDY Minority Shareholder, Kuat Drive Yards Emir of the Planet Rothana Duke of the Ciutric Hegemony
|
| |
|
|
| Mike | Date: Monday, 26 May 14, 5:23 PM | Message # 5 |
 Major general
Group: Moderators
Messages: 342
Status: Offline
| Across the board, these aren't bad ships. I'm rather enjoying the idea of them being droid operated sentries, more or less, with the crew activated once an issue occurs.
Now, with that being said, there are a few things that need a change:
1) The short-range fast-firing heavy turbolaser on the Wasp-class can either be quick firing at the cost of hitting power or it can be a heavy turret, but not both.
2) Quote Extremely High power Communiations and Sensor Array: Renders jamming extremely problematic for anything less than a Dreadnaught size ship, allows detection of ships arrival and class several seconds before they arrive in an area if active. Also allows extremely accurate gunnery. However, once shields are down this is an exceptionally easily destroyed or ionized component.
This in particular should not be limited to a 'Dreadnaught-sized ship' because certain smaller vessels can be engineered or equipped to be jamming-related or jamming-specific, with no other real function; rather the reverse of the comms corvette produced by Rothana.
Moderator Extraordinaire Also good at baking
|
| |
|
|
| Senator_Cynum | Date: Monday, 26 May 14, 11:15 PM | Message # 6 |
 Lieutenant colonel
Group: Users
Messages: 103
Status: Offline
| 1. Doesnt the short range make it rather more balanced? If it has half normal range compensates for it firing twice as fast.
2. Just "hard to jam" would do. Strikes me that pirates would not want them alerting the TDF of their presence and so the ships would doubly have reason to have facility to do so.
Senator Prentiss Cynum
____________________ Senator for the Trade Federation Chair of the Trade Commission Chair of the Security Committee
|
| |
|
|
| Mike | Date: Tuesday, 27 May 14, 6:09 PM | Message # 7 |
 Major general
Group: Moderators
Messages: 342
Status: Offline
| In regards to the cannon, I feel that short-range but fast firing is already a large boon, especially in an up-close scenario. So in a sense, your short-range makes up for a faster firing speed. Therefore, heavy is a large extra. I leave it up to you on which part you want to alter or fix.
In regards to the comms, I'm fine with that. No same-post jamming, etc.
Moderator Extraordinaire Also good at baking
|
| |
|
|
| Jamie_the_Hutt | Date: Tuesday, 27 May 14, 6:36 PM | Message # 8 |
 Major general
Group: Users
Messages: 295
Status: Offline
| Just make it regular heavy then.
Jamulon Desilijic Tiure
known as "Jamie the Hutt"
_____________________ Bey of the Cygnus Star Empire Nephew to Jabba the Hutt Associate Member of the Hutt Cartel
|
| |
|
|
| Mike | Date: Tuesday, 27 May 14, 8:54 PM | Message # 9 |
 Major general
Group: Moderators
Messages: 342
Status: Offline
| Very well.
Approved.
Moderator Extraordinaire Also good at baking
|
| |
|
|