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Procurator-class Star Battlecruiser
Emperor_HarcourtDate: Friday, 14 March 14, 5:07 PM | Message # 1
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First thing's first. Before my Esselian Empire request, I'll need to have some working stats for the Procurator-class Battlecruiser, a ship in very common use during this time period. I only found statistics for it on one website, and although it's non-canon of course, I based the following statistics on the available information I had (note also I'm using Wookieepedia's format for statistics, and for simplicity's sake I'm glossing over less-important stats such as the crew and engines―clearly there are 9 of them, doesn't really need to be more specific than that). Also, the image I use is the one that seems to be most frequently associated with the Procurator-class (note the protruding reactor bulb, consistent with Wookieepedia's description).




PRODUCT INFORMATION

Manufacturer: Kuat Drive Yards
Product Line: Star Battlecruisers
Model: Procurator-class Star Battlecruiser

TECHNICAL SPECIFICATIONS

Length: 2,500 meters
Maximum acceleration: < 2,300 g
MGLT: 50 megalights
Hyperdrive system: Equipped (local charts only)
Hyperdrive rating: Class 5.0 (backup Class 8.0)

Armament:
■ 10 Quad Turbolaser Batteries
■ 9 Double Turbolaser Batteries
■ 10 Point-Defense Laser Cannons
■ 10 Concussion Missile Launchers
■ Tractor Beam Array

Complement:
■ 28 Starfighters (e.g. Planetary Defender starfighters, etc.)
■ 3 Average-sized Rescue/Repair Vehicles or Landing Barges
■ 2 Shuttle Craft

USAGE

Role(s): Battlecruiser (general use)
Year introduced: c. 222 BBY




Emperor Harcourt IV
The Esselian Empire


Message edited by Emperor_Harcourt - Friday, 14 March 14, 6:19 PM
 
MikeDate: Friday, 14 March 14, 5:51 PM | Message # 2
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I almost wanted to facepalm, strictly because I'd be breaking Jace's own rules about 600 meter vessels and all, but, you did a good thing here.

The speed is a bit higher than I'd like to see on something this massive.

Weapons look good though, as do the rest of the stats.

Would you be willing to drop the speed some? Then I can approve.


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Emperor_HarcourtDate: Friday, 14 March 14, 6:08 PM | Message # 3
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It's my understanding that 600-meter+ ships are allowed OOC, but are against the law IC unless they have a Class 5 hyperdrive or higher, which my design does (it's also restricted to local navigation charts only, per Wookieepedia). The Procurator-class is specifically in common use by Core Worlds such as Esseles, mainly in a contest of egos over who has the biggest ship. The armament however is modest for a ship of its size—toward the maximum side of what is permissible OOC, but still realistic IC (it's also based on the only stats I found for it on the internet).

I'm happy to drop the speed, if necessary. I wasn't really trying to make it fast—I just assumed a ship with 9 engines in the Star Destroyer design family is probably going to be in the 50's MGLT. Plus, since it has a Class 5 (a.k.a. useless) hyperdrive, it'd be nice for it to be fast at least at sublight speeds (which aren't that important in RP really, unless you have a lot of ground to cover as the Esselian Empire does i.e. the Ringali Shell).

Also I forgot to mention tractor beams. It has a standard tractor beam array, if you'd like to add that in.


Emperor Harcourt IV
The Esselian Empire


Message edited by Emperor_Harcourt - Friday, 14 March 14, 6:11 PM
 
MikeDate: Friday, 14 March 14, 6:11 PM | Message # 4
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Sorry, sorry. I'm just used to Jace not being fond of approving over 600 meter vessels. Then again, I could be thinking of personally-designed vessels and not canon vessels with requested stats.

Would 50 MGLT even be fine?

And throw in the tractor beams, just so people can see them, if you'd be so kind.

After that, I see it as good.


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Emperor_HarcourtDate: Friday, 14 March 14, 6:14 PM | Message # 5
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50 MGLT is good with me.

Added (14 March 14, 6:14 PM)
---------------------------------------------
(I added in the tractor beams).


Emperor Harcourt IV
The Esselian Empire
 
MikeDate: Friday, 14 March 14, 6:14 PM | Message # 6
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Sounds good. Just go ahead and make the edits of the speed and tractor beam aaaannnnddd...

Approved.


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Jamie_the_HuttDate: Friday, 14 March 14, 8:49 PM | Message # 7
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Could use the Armament doubling. Maybe try and merge the design with my own and find a middle-point which is mutually acceptable?

And it's far too fast. The Invincible-class goes at 10 MGLT, The Dreadnaught-class goes 13 MGLT, The Nebulon-B goes at 40 MGLT etc....

Slow her down!

Once shes slowed down and merged with my design. I'd approve. Until then on hold.

Added (14 March 14, 7:13 PM)
---------------------------------------------
Counter Proposal

What were real battle cruisers used for? Commerce raiding, so I took inspiration from that and made it competent



PRODUCT INFORMATION

Manufacturer: Kuat Drive Yards
Product Line: Star Battlecruisers
Model: Procurator-class Star Battlecruiser

TECHNICAL SPECIFICATIONS

Length: 2,500 meters
Maximum acceleration: < 2,300 g
MGLT: 35 megalights at all ahead full
Crew 50,000 + 10,000 Marines
Passengers: Upto 250,000 in spartan bunk barracks with doors locked on the outside - for keeping POW mostly.
Hyperdrive system: Equipped (local charts only)
Hyperdrive rating: Class 5.0 (backup Class 8.0)

Armament:
■ 1 Long-range dual heavy ion cannon turret

angles of fire
1 prow

Note: On very front assembly, can traverse 180 degrees from the center-line of the ship,

■ 60 Dual Turbolaser Turrets

angles of fire
10 fore
10 aft
20 port
20 starboard

■ 10 Dual Ion Cannon Emplacements

angles of fire
0 fore
0 aft
5 port
5 starboard

■ 30 Point Defense Laser Cannons

angles of fire
10 dorsal
20 venral

■ 6 Dual Mounted Tractor Beam Turrets

Note: Able to automatically lock on to any ship (even shielded) under 200m unless it has a speed of at least 40 MGLT, for ships under 100m to escape 60 MGLT required. Maximum range is 100km to lock on. Can also lock on to larger unshielded ships of up to 600m but these would be too long to load into the prize hold.

Pulls ships onto its guns optimum ranges before tugs carry them inside for the crew to be interned and the ships stored in the prize decks.

angles of fire
2 fore
2 port
2 starboard

Complement:
■ 48 Starfighters (e.g. Planetary Defender starfighters, etc.)
■ 6 Average-sized Rescue/Repair Vehicles or Landing Barges
■ 18 Generic Tug Craft to bring captured prize ships into the hold.
■ 9 Shuttle Craft
■ Door large enough to admit corvettes and similar sized freighters (not stored in hangar but rear end of hangar opens directly into cargo hold)

CARGO

1,500,000 Metric Tons

Area can serve as a prize hold in the event of Commerce raiding by the ship.
Fold down partitions and racks to allow the carriage of up to 100 captured craft 200m long or shorter.

USAGE

Role(s): Battlecruiser (general use)
Year introduced: c. 222 BBY


The ship seems like itd have a lot of empty space internally with this few weapons &C) so I thought, why not make it a commerce raider. Clicked up the speed a bit, added a long range bow cannon and some tractor beams, say the cargo space can be redeployed internally to hold a hundred captured ships in racks, and with Ion cannon turrets on the roof (like in the Lucrehulk in episode 1) to take down any captured ships trying to escape. Also room onboard for 250,000 prisoners of war or interned people. Bam.

You have the Graf Spee, if it was awesome and not scuppered outside Montevideo.

Added (14 March 14, 8:49 PM)
---------------------------------------------
At the end of the day though. I don't mind how weak you decide to make it.. Do what fits your faction right, I just didn't get the logic in a big ship being designed to have less arms than some ships 1/5 the length.


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

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Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel


Message edited by Jamie_the_Hutt - Friday, 14 March 14, 7:51 PM
 
Emperor_HarcourtDate: Friday, 14 March 14, 10:37 PM | Message # 8
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Briefly..

First, I tried mightily but unsuccessfully to come up with a compromise that would be reasonably acceptable to both of us.

Second, I wrote a post about why I don't want to compromise, for various reasons. But it was too melodramatic so I deleted it.

So now, a couple of revisions I'm willing to make:

▪ 14 Dual Turbolasers instead of 9 (bringing the total number of turbolasers to 68).
▪ 25 Point Defense Laser Cannons instead of 10.
▪ 12.5 MGLT instead of 50.
▪ 3 Tractor Beam Arrays instead of 1 (number of tractor beams and locations on the ship unspecified)
▪ 6 Repair/Rescue Vehicles or Landing Barges instead of 3.
▪ 6 Shuttles/Skiffs instead of 2.

And some revisions I'm not willing to make:

▪ No more than 28 starfighters. Small starfighter complements are consistent with the canon for this era.
▪ Poor point-defense laser coverage is intentional, and also consistent with the canon.
▪ I adamantly do not want any ion cannons.
▪ No specialty weapons, prow-mounted this or that, etc. The many custom ship designs in the RP are awash with specialty weapons and I'd like this to be a conventionally-armed canon alternative to all of that. Nothing that smells of the prequels, please.
▪ And just reiterating what I said originally:

Quote Emperor_Harcourt ()
for simplicity's sake I'm glossing over less-important stats such as the crew and engines


Finally, my objection to any more turbolasers than this is that, yes it's possible to fit hundreds of them on a 2,500-meter-long ship, but is it desirable? For me, no. Simply blowing away any and every other ship in the RP is no fun for me. And I'm sure there are plenty of custom ship designs that can do this already. I also intend to have more than just one ship, so I'd rather this not be so heavily-armed that it'll displace the number of other ships I can request.


Emperor Harcourt IV
The Esselian Empire
 
MikeDate: Friday, 14 March 14, 10:37 PM | Message # 9
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Hold further posts on this please, gentlemen.

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MikeDate: Friday, 14 March 14, 11:06 PM | Message # 10
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Okay gentlemen, this is the conclusion I've reached: you both are vested in this ship; Jamie, because he wanted to request it with certain statistics on a different request, and you, Harcourt, because you are asking for a canonized design to have reasonable statistics.

Now there are all manner of reasons we can all give. 'This is a warship, so it should have broadside armaments, and most other large ships in Star Wars have broadside capabilities.' 'This is the era of galactic peace, so it shouldn't be heavily armed.' 'We don't want too many heavily armed large ships in the roleplay.'

I get it, gentlemen. I do see where you both are coming from. That's why, since both of you are vested and I honestly don't care about the Procurator-class, in the sense that I never wanted one, I am the only 'neutral' party here, so to spare further debate and taking the fun out of play, I'm putting my foot down and enforcing a compromise. I don't expect either of you to be pleased with the compromise; that's not the point of them. I do however, expect you both to realize both of your designs are being given a fair look from me and that I am going to do what I can to give both parties a 'say' in a sense, in the design. Therefore, the ending statistic(s) we have on the ship are as follows.

PRODUCT INFORMATION

Manufacturer: Kuat Drive Yards
Product Line: Star Battlecruisers
Model: Procurator-class Star Battlecruiser

TECHNICAL SPECIFICATIONS

Length: 2,500 meters
Maximum acceleration: 2,000 g
MGLT: 30
Hyperdrive system: Equipped (local charts only)
Hyperdrive rating: Class 5.0 (backup Class 8.0)
Crew: 30,000 + 10,000 Marines
Passengers: Up to 250,000 in spartan bunk barracks with doors locked on the outside

Armament:

  • 10x Quad Turbolaser Batteries
  • 12x Double Turbolaser Batteries
  • 20x Point-Defense Laser Cannons
  • 10x Concussion Missile Launchers
  • 3x Tractor Beam Array


Complement:

  • 28x Starfighters (e.g. Planetary Defender starfighters, etc.) (NOTE: if the user chooses to have starfighters armed with ion cannons that can disable opposing craft to be tractored in, this is acceptable)
  • 6x Average-sized Rescue/Repair Vehicles or Landing Barges
  • 6x Shuttle Craft
  • Door large enough to admit corvettes and similar sized freighters (not stored in hangar but rear end of hangar opens directly into cargo hold)


CARGO


  • 1,500,000 Metric Tons
  • Fold down partitions and racks to allow the carriage of up to 100 captured craft 200m long or shorter.


USAGE

Role(s): Battlecruiser (general use)
Year introduced: c. 222 BBY

This is what I will approve of, gentlemen. It's said and done. Next time, instead of wasting hours arguing, come to me, or vice versa, for easier group clarification. This is supposed to be fun, not exhausting.

APPROVED


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