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Castle Stark
Alyn_StarkDate: Saturday, 02 November 13, 7:07 PM | Message # 1
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(( This is sort of a work in progress for description and a reference for when requests are made. I'll neaten it up once completed. Still trying to find pictures. ))



The Entry:

Stark's castle is set in a mountainous portion of the Kinyov province. Approximately three kilometers through the foothills, the mountains begin properly, with a pass large enough for two hovertrucks to maneuver, but little else larger. The pass winds back and forth for an additional three kilometers before reaching the first gate.

Summary:
  • 3 kilometers of foothills before mountains
  • 4.8 meter wide path
  • 2 'S' curves in the path
  • 3 kilometers of path before reaching the Portal
  • 6 kilometers of road total from entry to Portal.


The Portal:

The portal is the initial gate any ground vehicles utilize to pass onto Stark's land. Surrounded by mountains, the portal is defended from one-hundred fifty feet up the natural mountain walls by parapets of armored permacrete; one on the western-facing range and one on the eastern, turned in towards the north-south running road and built in to the stone of the mountain. These parapets allow for a maximum of fifty men per parapet to utilize cover and fire down upon any attackers. Where the road narrows enough so that only one hovertruck could pass at a time, a forty-foot thick durasteel gate is placed, along with the mechanism to draw both pieces to either side in their respective tracks. On either side of this gate is a single watchtower, standing one hundred feet tall and housing the main portion of the portal's garrison. The parapets are accessible via turbolifts from either watch tower and built into the mountain. The Portal is garrisoned by two hundred men.

After passing through the Portal, visitors are treated to a relatively shaded valley nearly fifty kilometers long and twice as wide. It is here that a large number of Stark's people live and work. The valley contains a large lake, as well as a small town.

Summary:
  • 2 armored parapets flank the Portal from one-hundred fifty (150) feet above the gate
  • Road narrows before the Portal to 4.2 meters
  • Forty (40) foot thick gate
  • 2 watchtowers one-hundred (100) feet tall flank the gate
  • Two-hundred (200) man garrison
  • Inner valley fifty (50) kilometers long and one-hundred (100) kilometers wide


Standard Defenses-
  • 3x Bp.4 Anti-vehicle turret (one mounted on each tower and one above the gatehouse)
  • 4x DF.9 Anti-infantry battery (two on either side of the gatehouse, placed at the base of either tower)


The Passage:

At the far end of the valley sits the Passage, at the foot of the tallest mountain in the Kinyov province. The Passage is the gateway to the only non-aerial path up to Stark's home. A miniaturized fortress, the Passage boasts a sixty-foot thick durasteel gate, four armored guard towers, a motor pool for vehicles and a garrison of five-hundred men. The garrison doubles as watchmen of the mountain range and rotate as sheriffs for the towns, cities and encampments of the Kinyov province, assisting local mayors and governing councils.

Beyond the Passage lies the mountain, which rises nearly 5.6 kilometers from the valley's floor.

Summary:
  • Miniature fortress
  • Sixty (60) foot thick gate
  • Four (4) guard towers
  • Motor pool
  • Five-hundred (500) man garrison


Standard Defenses-
  • 3x Particle cannon turret (mounted atop the gatehouse)
  • 2x Air defense tower (mounted atop rearmost two towers)
  • 2x Bp.4 Anti-vehicle turret (mounted atop foremost two towers)
  • 4x DF.9 Anti-infantry battery (two per either side of main gate)


Motor Pool-
  • 12x V-19 landspeeder
  • 14x A-A5 heavy speeder truck
  • 2x TX-130 Saber-class fighter tank
  • 12x T-47 Airspeeder
  • 1x VAAT/e


The Waypoint:

The road to the Waypoint is set with multiple switchbacks, forcing slow movement. Built one and a half kilometers up the mountain, the Waypoint has a thirty-foot thick durasteel gate, along with eighty-foot high walls of armored permacrete. Flanking the gate are a pair of one-hundred foot watchtowers. The garrison of the Waypoint consists of two-hundred men.

Summary:
  • Four switchbacks in road
  • Road condenses to 4.2 meters wide
  • Waypoint built 1.5 kilometers up the mountain
  • Thirty (30) foot thick gate
  • 2 one-hundred (100) foot tall watchtowers flank gate
  • Structure protected by eighty (80) foot high walls
  • Two hundred (200) man garrison


Standard Defenses-
  • 2x Particle cannon turret (mounted atop the gatehouse)
  • 2x Air defense tower (mounted atop towers flanking gate)
  • 2x Bp.4 Anti-vehicle turret (mounted along wall, near towers)


The Breaker:

The road winds on and doubles back on itself at two points, but at 2.8 kilometers, the breaker is aptly named. Built in such a manner as to command full view and aim of the entire path from the Waypoint to the Breaker, the Breaker itself is a solitary armored tower of seventy feet, set behind a twenty-foot wall of armored permacrete. Small prefabricated homes house the seventy-five man garrison of the Breaker, and a small motor pool houses ten speeder bikes.

Summary:
  • Two switchbacks in road
  • Breaker situated 2.8 kilometers up the mountain
  • Solitary seventy (70) foot tall tower
  • Tower sits behind twenty (20) foot tall wall
  • Motor pool
  • Seventy-five (75) man garrison


Standard Defenses-
  • 1x FPC 6.7 Anti-aircraft battery (mounted atop tower)
  • 2x DF.9 Anti-infantry battery (two per either side of main gate)


Motor Pool-
  • 10x BARC Speeder


The Summit:

The Summit is not truly named, for it is not the ending point. At four kilometers, the Summit has the smallest garrison at fifty men. The path to Summit is dangerous to any vehicle traveling at over a crawl, and the narrowness of the path can cause a slight slip in driving to become a fatal plunge down the mountain. For this reason, guides are traditionally issued from Breaker to the Summit. Summit is little more than a forty-foot armored permacrete wall built into the mountain, capable of being walked by four men abreast on top or utilized by small anti-aircraft weapons. Behind the wall sits a natural cavern, hollowed out to make it larger and reinforced. Within resides a turbolift large enough to house four hovertrucks comfortably that takes visitors the last stretch up to Stark's castle, which is built atop the peak itself.

Summary:
  • 8 switchbacks in road
  • Summit built 4 kilometers up the mountain
  • Protected by forty (40) foot tall wall
  • Natural cavern with turbolift shaft behind Summit
  • Fifty (50) man garrison


Standard Defenses-
  • 2x FPC 6.7 Anti-aircraft battery (mounted along wall)
  • 4x Particle cannon turret (mounted atop the gatehouse)
  • 2x Bp.4 Anti-vehicle turret (mounted along wall, near gate)




Castle Stark:

At the height of the mountain's tip, built and anchored safely, lies the immense, towering Castle Stark. A massive twin gatehouse sits over the entrance to a large hangar, capable of holding a dozen freighters comfortably, or an equal number of shuttles. Standing eight hundred and forty meters, the highest point of Castle Stark offers an unparalleled view of the lands in which it sits and even far off to the desert proper. Capable of holding two thousand people, it is rather empty most of the time, attended to by an army of caretaker droids and a minimal sentient staff, usually around two hundred. Within the armored castle walls reside a number of intriguing areas, including a grand reception hall, a ballroom, two immense dining rooms, a machine shop, medical facility and a repair bay. The castle holds as well a number of hidden rooms and a full communications suite complete with a holoprojector and a hypercomm transmitter.

Very few sentient soldiers work within the palace; a total of one-hundred act as the public face to escort and show a public presence, but behind the scenes, all guarding and defense are handled by droids and droid brains. Six modified droid brains run the interior and exterior castle defense systems from behind their lead-shielded server room of sorts, which itself sits in a hardened room below the castle and within the mountain. Additional hardened rooms exist, twenty in all, within the depths of the mountain and remain a closely-guarded secret of Stark's.

Ground access to the castle is granted via a large turbolift whose entrance point is at the Summit. The terminating point for the turbolift is a large, circular room where the turbolift emerges in the center, allowing for easy offloading of cargo, as well as providing the security systems a good field of fire.

Summary:
  • Largely automated
  • One-hundred (100) man garrison
  • Capable of holding two-thousand people
  • Hardened structure


Standard Defenses:

  • 10x Air defense towers
  • 1x Theater shield (generators located within the mountain below the castle)


Alyn Stark
Lord of House Stark
Governor of Kinyov Province
Owner, Stark Unified Defense (presumed)
Owner, Lorrd Engineering (presumed)


Message edited by Alyn_Stark - Monday, 11 November 13, 10:30 AM
 
Jace_VaritekDate: Monday, 11 November 13, 0:38 AM | Message # 2
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This is going to take me more time to review than I have before I fall asleep tonight, I'm afraid. But I'm posting on it now to bump it up on the forum and, thus, on my to-do list. I can guarantee a post here no later than Tuesday (and possibly tomorrow).

Jace Varitek
 
Jace_VaritekDate: Saturday, 23 November 13, 9:39 PM | Message # 3
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Okay, so the good news is that it's easier to deal with what's denied, because most of this is going to be approved. Bear in mind also I'll leave this request open so you can continue to make adjustments as needed to the request and we can work out some final numbers. But without further ado, here's what's denied:

DENIED (For not existing in this time period):
■ Bp.4 Anti-vehicle turret
■ DF.9 Anti-infantry battery
■ FPC 6.7 Anti-aircraft battery
■ T-47 Airspeeder
■ TX-130 Saber-class fighter tank
■ BARC Speeder

Also DENIED:
■ Theater Shield Generator

This is mainly an OOC calculation on my part; I'm open to Stark acquiring a theater shield generator at some point in the RP, but it's improbable enough for a private citizen's estate on a secluded Outer Rim planet that it should probably take some doing for Stark to acquire one. When he does, however, I do also have some IC concerns about whether a theater shield can be reasonably projected over a mountain. Depending on how it's positioned, there would probably be a lot of gaps in it, and no matter how it's positioned it's going to have serious power regulation problems. I'll also not be okay with having the generator buried inside the mountain—anyone who has a theater shield in the RP is going to need to accept its vulnerability to conventional attack. (But this is all academic because I'm not prepared to approve of it just yet).

So, there is good news in having all of those turrets denied; namely, in your first request for Castle Stark, I voted to deny pretty much all of your particle cannon turrets because they were simply too much in addition to the rest of the turrets. Without the rest of those turrets, I'm fine with the particle cannons.

Is it possible to get more information on this "air defense tower"?

I'm somewhat reluctant with the number of troops on hand. I really don't see this large of a permanent garrison in an era referred to as "the Great Peace of the Republic." I'd rather see this many troops only when Stark summons them to active duty, requiring a mobilization period of perhaps 1 or 2 days. Is this acceptable?

Unless I'm missing something (a distinct possibility), everything else is looking okay.


Jace Varitek
 
Alyn_StarkDate: Sunday, 24 November 13, 7:27 AM | Message # 4
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This is an air defense tower.

I actually forgot about the vehicles; so the following swap-out would be better:

12x T-24 Airspeeder equipped with 2x laser cannons
10x 22-B Nightfalcon speeder bike
2x WLO-5 Speeder Tank

The vehicle numbers are the same as the denied vehicles.

Now, to replace all the anti-infantry turrets, I would like autoturrets; the closest thing I can find to emplacements.

Also, autoturrets fitted with heavy laser cannons to replace the anti-vehicle turrets.

As well, Flak guns to replace the 6.7 anti-air battery.

The theater shield I'll take the denial on for now.

Now, in reference to the men: Stark is not just Lord of the Kinyov Province in this version; he is one of three actual rulers of Lorrd. Each of the Lorrdian great houses are authorized standing defense forces to a certain degree, as are all province rulers. The troops listed here serve both as Stark's primary line of defense and police forces for the Kinyov Province (Stark's immediate domain).

Regardless of an era of peace, I'm playing Lorrd as a more militarized world. I would say it would be more likely that it would take the entirety of the Lorrdian Armed Forces to mobilize within 2-4 days. Besides, not everyone buys into the 'grand great peace' idea, even in the real world; Lorrd's senator is also part of the Militarist faction and, on top of things, only a fool misses what the great corporations are doing. Not everyone is likely to trust their massive expansion.


Alyn Stark
Lord of House Stark
Governor of Kinyov Province
Owner, Stark Unified Defense (presumed)
Owner, Lorrd Engineering (presumed)
 
Jamie_the_HuttDate: Tuesday, 11 February 14, 5:56 PM | Message # 5
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I'd like Jace to rebut on this one with his reply to Stark's proposals before I endorse any particular setup here. Since Jace has point it seems polite to give him the opportunity to discuss this with Adam.

I should state as ever I am dubious of Doomforts and certainly back Jace's line on Theatre Shields. I feel also that noone mans a fortress all the time and there should be a "standard" and a "wartime" manning level on the walls and defenses generally, so as standard they're less prepared, with a time required to become fully prepared for war. Also I think drawing men from the Province for personal defense in this manner should not be popular, so the more troops are drawn the more dissent there would be (as ever with calling up reserves) at men being seconded from daily life to man a wall.


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

_____________________
Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel
 
Alyn_StarkDate: Wednesday, 12 February 14, 0:05 AM | Message # 6
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I'm fine with no theater shield. No worries on that point.

However, the term, 'doomfort' is far less applicable than 'family ancestral home' in this case, owing to its dated style on the exterior.

That being said, many places (America for example) have standing armies and/or reserves to be called up. Including the policing of the Kinyov Province to fall to Stark directly, it serves well that the numbers of men in the above-listed garrisons are sent out to ensure the safety and compliance of all citizens, etc.


Alyn Stark
Lord of House Stark
Governor of Kinyov Province
Owner, Stark Unified Defense (presumed)
Owner, Lorrd Engineering (presumed)
 
Jamie_the_HuttDate: Monday, 10 March 14, 5:37 AM | Message # 7
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Any rebuttal Al-Jace?

Be nice to see a map of this if you have time to put one together, even if it's simple and on paint.


Jamulon Desilijic Tiure

known as "Jamie the Hutt"

_____________________
Bey of the Cygnus Star Empire
Nephew to Jabba the Hutt
Associate Member of the Hutt Cartel
 
Jace_VaritekDate: Tuesday, 11 March 14, 6:28 PM | Message # 8
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I think we're in agreement. Let's call Stark's revision APPROVED.

Jace Varitek
 
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